using System.Collections; using System.Collections.Generic; using UnityEngine; public class AttackController : MonoBehaviour { public GameObject Bullet; public GameObject Root; public float CD; public float Timer; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } public void DoAttack() { GameObject go = Instantiate(Bullet); go.transform.position = Root.transform.position; go.transform.localScale = new Vector3(0.002f, 0.002f, 0.002f); go.transform.rotation = Root.transform.rotation; Timer = Time.time; } }