using UnityEngine; using UnityEditor; namespace DestroyIt { public static class HideFlagsUtility { [MenuItem("Help/Hide Flags/Show All Objects")] private static void ShowAll() { var allGameObjects = Object.FindObjectsOfType(); foreach (var go in allGameObjects) { switch (go.hideFlags) { case HideFlags.HideAndDontSave: go.hideFlags = HideFlags.DontSave; break; case HideFlags.HideInHierarchy: case HideFlags.HideInInspector: go.hideFlags = HideFlags.None; break; } } } } }