using UnityEngine; using System.Collections; namespace DestroyIt { public class FlashingLight : MonoBehaviour { public float flashInterval = 0.5f; private Light _flashingLight; public void Start() { _flashingLight = GetComponent(); StartCoroutine(Flashing()); } private IEnumerator Flashing() { while (true) { yield return new WaitForSeconds(flashInterval); _flashingLight.enabled = !_flashingLight.enabled; } } } }