using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.Video; using YooAsset; public class PatchWindow : MonoBehaviour { public Text statusText; public Slider progressBar; public Text downloadSizeText; public VideoPlayer video; private void Awake() { video.targetCamera = GameManager.Inst.UICamera; } IEnumerator Start() { GameManager.Inst.MainUICanvas.transform.Find("InitBg").gameObject.SetActive(false); //更新Main var operation = new PatchOperation(PatchManager.Inst.MainData(Boot.Inst.PlayMode, (data) => { progressBar.value = data.Progress; downloadSizeText.text = $"{data.CurrentDownloadBytes / 1024f / 1024f:F1}MB/{data.TotalDownloadBytes / 1024f / 1024f:F1}MB"; })); YooAssets.StartOperation(operation); yield return operation; if(operation.Status == EOperationStatus.Succeed) { statusText.text = "更新完成"; YooAssets.SetDefaultPackage(YooAssets.GetPackage("Main")); GameManager.Inst.LoadDll(YooAssets.GetPackage("Main"), "Main"); AssetHandle gameStartHandle = YooAssets.GetPackage("Main").LoadAssetAsync("GameStart"); gameStartHandle.InstantiateAsync(); } else { statusText.text = "更新失败"; } //gameObject.SetActive(false); } }