using System.Collections; using UnityEngine; using UnityEngine.SceneManagement; using YooAsset; public class GameStart : MonoBehaviour { SceneHandle sceneHandle; void Start() { StartCoroutine(LoadScene()); //StartCoroutine(LoadNetWorkManager()); StartCoroutine(LoadUIManager()); } IEnumerator LoadScene() { sceneHandle = YooAssets.LoadSceneAsync("MirrorRoomOffline"); //sceneHandle = YooAssets.LoadSceneAsync("Game"); sceneHandle.Completed += (handle) => { handle.ActivateScene(); }; yield return sceneHandle; } IEnumerator LoadUIManager() { AssetHandle _handle = YooAssets.LoadAssetAsync("UIManager"); _handle.Completed += (handle) => { GameObject go = Instantiate((GameObject)_handle.AssetObject); DontDestroyOnLoad(go); Debug.Log(_handle.AssetObject); }; yield return _handle; } IEnumerator LoadNetWorkManager() { AssetHandle _handle = YooAssets.LoadAssetAsync("MyRoomManager"); _handle.Completed += (handle) => { GameObject go = Instantiate((GameObject)_handle.AssetObject); DontDestroyOnLoad(go); Debug.Log(_handle.AssetObject); }; yield return _handle; } // Update is called once per frame void Update() { if(sceneHandle!=null && !sceneHandle.IsDone) { Debug.Log(sceneHandle.Progress); } } }