using UnityEngine; namespace DestroyIt { public class OpenCloseChest : MonoBehaviour { void Start() { InvokeRepeating("SwapOpenClose", 3.5f, 3.5f); } public void SwapOpenClose() { HingeJoint joint = this.GetComponent(); if (joint != null) { joint.motor = new JointMotor() { targetVelocity = -1 * joint.motor.targetVelocity, force = 10 }; joint.useMotor = true; GetComponent().WakeUp(); } else Destroy(this); } } }