using System.Collections.Generic;
using UnityEngine;
namespace DestroyIt
{
///
/// This script allows you to assign particle system hit effects for each weapon type.
/// PlayEffect() will attempt to play the hit effect for the specified weapon type.
///
[DisallowMultipleComponent]
public class HitEffects : MonoBehaviour
{
public List effects;
public void PlayEffect(HitBy weaponType, Vector3 hitPoint, Vector3 hitNormal)
{
foreach (var eff in effects)
{
if ((eff.hitBy & weaponType) > 0)
{
if (eff.effect != null)
ObjectPool.Instance.Spawn(eff.effect, hitPoint, Quaternion.LookRotation(hitNormal));
}
}
}
}
}