using UnityEngine; namespace DestroyIt { public class PowerSource : MonoBehaviour { public bool hasPower = true; public bool cutPowerOnRapidTilt = true; public float tiltThreshold = 1.5f; void Update() { // Cut power when object is tilted suddenly (angular velocity goes up) if (cutPowerOnRapidTilt && hasPower && GetComponent() != null && GetComponent().angularVelocity.magnitude > tiltThreshold) Destroy(this); } } }