using UnityEngine; namespace DestroyIt { public class RocketLoading : MonoBehaviour { public bool isLoaded = true; // start off with the rocket loaded into the launcher private void OnEnable() { if (isLoaded) // if the rocket is already loaded, position the game object so it is in the launcher. transform.localPosition = new Vector3(transform.localPosition.x, transform.localPosition.y, 0.74f); else // if rocket is not currently loaded, play the rocket loading animation { Animation anim = gameObject.GetComponent(); if (anim != null) anim.Play("Rocket Loading"); isLoaded = true; } } } }