using System.Collections; using UnityEngine; using UnityEngine.SceneManagement; using YooAsset; public class GameStart : MonoBehaviour { SceneHandle sceneHandle; void Start() { DontDestroyOnLoad(gameObject); StartCoroutine(LoadScene()); //StartCoroutine(LoadUIManager()); } IEnumerator LoadScene() { sceneHandle = YooAssets.LoadSceneAsync("MirrorRoomOffline"); //sceneHandle = YooAssets.LoadSceneAsync("Game"); sceneHandle.Completed += (handle) => { handle.ActivateScene(); StartCoroutine(LoadNetWorkHUD()); }; yield return sceneHandle; } //IEnumerator LoadUIManager() //{ // AssetHandle _handle = YooAssets.LoadAssetAsync("UIManager"); // _handle.Completed += (handle) => // { // GameObject go = Instantiate((GameObject)_handle.AssetObject); // DontDestroyOnLoad(go); // Debug.Log(_handle.AssetObject); // }; // yield return _handle; //} IEnumerator LoadNetWorkHUD() { AssetHandle _handle = YooAssets.LoadAssetAsync("MyNetWorkHUD"); _handle.Completed += (handle) => { GameObject go = Instantiate((GameObject)_handle.AssetObject,GameManager.Inst.MainUICanvas.transform); Debug.Log(_handle.AssetObject); }; yield return _handle; } // Update is called once per frame void Update() { //if(sceneHandle!=null && sceneHandle.IsValid) //{ // Debug.Log(sceneHandle.Progress); //} } }