using UnityEngine; namespace DestroyIt { public class ClingPoint : MonoBehaviour { public int chanceToCling = 75; private void OnDrawGizmos() { Gizmos.color = Color.yellow; Gizmos.DrawWireSphere(this.transform.position - (this.transform.forward * 0.025f), .01f); Gizmos.DrawRay(this.transform.position - (this.transform.forward * 0.025f), this.transform.forward * 0.075f); } } }