Files
BlueArchiveMiniGame/Assets/Scripts/HotUpdate/Main/UI/SettingWindow/AudioPanel.cs
2025-10-09 07:51:05 +08:00

36 lines
973 B
C#

using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Audio;
public class AudioPanel : UIBasePanel, ISettingsPanel
{
[SerializeField] private Slider masterVolumeSlider;
[SerializeField] private AudioMixer audioMixer;
public override void OnShow()
{
masterVolumeSlider.value = SettingsManager.Inst.CurrentSettings.masterVolume;
if (audioMixer == null) audioMixer = FindAnyObjectByType<AudioMixer>();
}
public void OnMasterVolumeChanged(float value)
{
SettingsManager.Inst.CurrentSettings.masterVolume = value;
SetVolume(value);
}
public void ApplySettings()
{
}
private void SetVolume(float volume)
{
if (audioMixer)
audioMixer.SetFloat("MasterVolume", Mathf.Log10(Mathf.Max(volume, 0.0001f)) * 20);
}
public void ResetToDefault()
{
SettingsManager.Inst.CurrentSettings.masterVolume = SettingsManager.Inst.DefSetting.masterVolume;
}
}