Files
BlueArchiveMiniGame/Assets/Scripts/HotUpdate/Main/UI/SettingWindow/SettingsManager.cs
2025-10-09 07:51:05 +08:00

63 lines
1.5 KiB
C#

using UnityEngine;
using System.IO;
using YooAsset;
using System;
using System.Drawing.Printing;
public class SettingsManager: Singleton<SettingsManager>
{
private GameSettings _currentSettings;
public GameSettings CurrentSettings => _currentSettings;
public GameSettings DefSetting = new GameSettings();
private string settingsPath;
public void Init()
{
settingsPath = Path.Combine(Application.persistentDataPath, "settings.json");
LoadSettings();
Debug.Log("SettingsManager 初始化完成");
}
public void LoadSettings()
{
if (File.Exists(settingsPath))
{
string json = File.ReadAllText(settingsPath);
_currentSettings = JsonUtility.FromJson<GameSettings>(json);
}
else
{
ResetToDefaultSettings();
}
}
public void SaveSettings()
{
string json = JsonUtility.ToJson(_currentSettings, true);
File.WriteAllText(settingsPath, json);
}
public void ResetToDefaultSettings()
{
_currentSettings = DefSetting;
SaveSettings();
}
public void ApplyAllSettings()
{
GraphicsManager.Inst.ApplySettings();
SaveSettings();
}
}
[System.Serializable]
public class GameSettings
{
public string serverAddress ;
public float masterVolume = 0.75f;
public GraphicsSetting graphicsSettings;
}
public interface ISettingsPanel
{
void ApplySettings();
void ResetToDefault();
}