Files
BlueArchiveMiniGame/Assets/Scripts/Runtime/YooAsset/PatchLogic/FsmNode/FsmStartGame.cs
2025-09-17 18:56:28 +08:00

35 lines
1008 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UniFramework.Machine;
using YooAsset;
internal class FsmStartGame : IStateNode
{
private PatchOperation _owner;
private StateMachine _machine;
PatchOperationData data;
void IStateNode.OnCreate(StateMachine machine)
{
_owner = machine.Owner as PatchOperation;
_machine = machine;
}
void IStateNode.OnEnter()
{
data = (PatchOperationData)_machine.GetBlackboardValue("PatchOperationData");
if (data.playMode != EPlayMode.EditorSimulateMode)
{
var packageVersion = (string)_machine.GetBlackboardValue($"{data.packageName}_Version");
PlayerPrefs.SetString($"{data.packageName}_Version", packageVersion);
Debug.Log($"{data.packageName} 更新流程完毕 保存版本{packageVersion}");
}
_owner.SetFinish();
}
void IStateNode.OnUpdate()
{
}
void IStateNode.OnExit()
{
}
}