Files
BlueArchiveMiniGame/Assets/ThirdParty/Mirror/Examples/AssignAuthority/Scripts/Player.cs
2025-09-17 18:56:28 +08:00

17 lines
315 B
C#

using UnityEngine;
namespace Mirror.Examples.AssignAuthority
{
[AddComponentMenu("")]
public class Player : NetworkBehaviour
{
[SyncVar]
public Color Color;
public override void OnStartServer()
{
Color = Random.ColorHSV(0, 1, 1, 1, 1, 1);
}
}
}