Files
BlueArchiveMiniGame/Assets/Scripts/HotUpdate/Main/UI/SettingWindow/AudioPanel.cs

37 lines
1.0 KiB
C#

using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Audio;
public class AudioPanel : UIBasePanel, ISettingsPanel
{
[SerializeField] private Slider masterVolumeSlider;
[SerializeField] private AudioMixer audioMixer;
float masterVolume;
public override void OnShow()
{
masterVolume = masterVolumeSlider.value = SettingsManager.Inst.CurrentSettings.masterVolume;
if (audioMixer == null) audioMixer = FindAnyObjectByType<AudioMixer>();
}
public void OnMasterVolumeChanged(float value)
{
masterVolume = value;
SetVolume(value);
}
public void ApplySettings()
{
SettingsManager.Inst.CurrentSettings.masterVolume = masterVolume;
}
private void SetVolume(float volume)
{
if (audioMixer)
audioMixer.SetFloat("MasterVolume", Mathf.Log10(Mathf.Max(volume, 0.0001f)) * 20);
}
public void ResetToDefault()
{
SettingsManager.Inst.CurrentSettings.masterVolume = masterVolume = SettingsManager.Inst.DefSetting.masterVolume;
}
}