Files
BlueArchiveMiniGame/Assets/Scripts/HotUpdate/Main/UI/SettingWindow/SettingsWindow.cs

83 lines
2.3 KiB
C#

using UnityEngine;
using UnityEngine.UI;
public class SettingsWindow : UIBaseWindow
{
[Header("Panels")]
public GeneralPanel generalPanel;
public AudioPanel audioPanel;
public GraphicsPanel graphicsPanel;
public DisplayPanel displayPanel;
[Header("Tab Buttons")]
public Button generalTab;
public Button audioTab;
public Button graphicsTab;
public Button displayTab;
[Header("Action Buttons")]
public Button applyButton;
public Button cancelButton;
public Button defaultsButton;
public Button quitButton;
private UIBasePanel currentPanel;
bool init = false;
protected override void OnShow()
{
if (!init)
{
generalTab.onClick.AddListener(() => SwitchPanel(generalPanel));
audioTab.onClick.AddListener(() => SwitchPanel(audioPanel));
graphicsTab.onClick.AddListener(() => SwitchPanel(graphicsPanel));
displayTab.onClick.AddListener(() => SwitchPanel(displayPanel));
applyButton.onClick.AddListener(ApplyAllSettings);
cancelButton.onClick.AddListener(() => { UIManager.Inst.HideWindow(nameof(SettingsWindow)); });
defaultsButton.onClick.AddListener(ResetToDefaults);
quitButton.onClick.AddListener(() => { Application.Quit(); });
}
SwitchPanel(generalPanel);
base.OnShow();
}
private void SwitchPanel(UIBasePanel newPanel)
{
if (currentPanel != null)
currentPanel.gameObject.SetActive(false);
newPanel.gameObject.SetActive(true);
currentPanel = newPanel;
UpdateTabButtons();
}
private void UpdateTabButtons()
{
generalTab.interactable = currentPanel != generalPanel;
audioTab.interactable = currentPanel != audioPanel;
graphicsTab.interactable = currentPanel != graphicsPanel;
displayTab.interactable = currentPanel != displayPanel;
}
public void ApplyAllSettings()
{
generalPanel.ApplySettings();
displayPanel.ApplySettings();
graphicsPanel.ApplySettings();
audioPanel.ApplySettings();
SettingsManager.Inst.SaveSettings();
UIManager.Inst.HideWindow(nameof(SettingsWindow));
}
public void ResetToDefaults()
{
SettingsManager.Inst.ResetToDefaultSettings();
SwitchPanel(currentPanel);
}
}