56 lines
1.6 KiB
C#
56 lines
1.6 KiB
C#
using System.Collections;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using YooAsset;
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public class GameStart : MonoBehaviour
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{
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SceneHandle sceneHandle;
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void Start()
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{
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DontDestroyOnLoad(gameObject);
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StartCoroutine(LoadScene());
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StartCoroutine(LoadUIManager());
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}
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IEnumerator LoadScene()
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{
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sceneHandle = YooAssets.LoadSceneAsync("MirrorRoomOffline");
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//sceneHandle = YooAssets.LoadSceneAsync("Game");
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sceneHandle.Completed += (handle) =>
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{
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handle.ActivateScene();
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StartCoroutine(LoadNetWorkHUD());
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};
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yield return sceneHandle;
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}
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IEnumerator LoadUIManager()
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{
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AssetHandle _handle = YooAssets.LoadAssetAsync<GameObject>("UIManager");
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_handle.Completed += (handle) =>
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{
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GameObject go = Instantiate((GameObject)_handle.AssetObject);
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DontDestroyOnLoad(go);
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Debug.Log(_handle.AssetObject);
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};
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yield return _handle;
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}
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IEnumerator LoadNetWorkHUD()
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{
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AssetHandle _handle = YooAssets.LoadAssetAsync<GameObject>("MyNetWorkHUD");
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_handle.Completed += (handle) =>
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{
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GameObject go = Instantiate((GameObject)_handle.AssetObject,GameManager.Inst.MainUICanvas.transform);
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Debug.Log(_handle.AssetObject);
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};
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yield return _handle;
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}
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// Update is called once per frame
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void Update()
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{
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//if(sceneHandle!=null && sceneHandle.IsValid)
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//{
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// Debug.Log(sceneHandle.Progress);
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//}
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}
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}
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