Files
BlueArchiveMiniGame/Assets/ThirdParty/Mirror/Examples/Room/Scripts/NetworkRoomPlayerExt.cs
2025-09-17 18:56:28 +08:00

41 lines
1010 B
C#

using UnityEngine;
namespace Mirror.Examples.NetworkRoom
{
[AddComponentMenu("")]
public class NetworkRoomPlayerExt : NetworkRoomPlayer
{
public override void OnStartClient()
{
//Debug.Log($"OnStartClient {gameObject}");
}
public override void OnClientEnterRoom()
{
//Debug.Log($"OnClientEnterRoom {SceneManager.GetActiveScene().path}");
}
public override void OnClientExitRoom()
{
//Debug.Log($"OnClientExitRoom {SceneManager.GetActiveScene().path}");
}
public override void IndexChanged(int oldIndex, int newIndex)
{
//Debug.Log($"IndexChanged {newIndex}");
}
public override void ReadyStateChanged(bool oldReadyState, bool newReadyState)
{
//Debug.Log($"ReadyStateChanged {newReadyState}");
}
#if !UNITY_SERVER
public override void OnGUI()
{
base.OnGUI();
}
#endif
}
}