Files
BlueArchiveMiniGame/Assets/ThirdParty/DestroyIt/Scripts/Runtime/Framework/HitEffect.cs
2025-09-17 18:56:28 +08:00

15 lines
373 B
C#

using System;
using UnityEngine;
namespace DestroyIt
{
[Serializable]
public class HitEffect
{
/// <summary>The type of weapon the object was hit by. (Bullet, Slashing, Cannonball, etc)</summary>
public HitBy hitBy;
/// <summary>The effect to play when hit by this type of weapon.</summary>
public GameObject effect;
}
}