Files
BlueArchiveMiniGame/Assets/ThirdParty/DestroyIt/Demos (safe to delete)/Scripts/Behaviors/DynamicDestructible.cs
2025-09-17 18:56:28 +08:00

28 lines
843 B
C#

using System.Collections.Generic;
using UnityEngine;
namespace DestroyIt
{
public class DynamicDestructible : MonoBehaviour
{
public GameObject objectToSpawn;
public GameObject destroyedPrefab;
public List<MaterialMapping> materialsToReplace;
public void Start()
{
if (objectToSpawn != null)
{
GameObject go = Instantiate(objectToSpawn, transform, false);
Destructible dest = go.AddComponent<Destructible>();
if (destroyedPrefab != null)
{
dest.destroyedPrefab = destroyedPrefab;
if (materialsToReplace != null && materialsToReplace.Count > 0)
dest.replaceMaterials = materialsToReplace;
}
}
}
}
}