33 lines
743 B
C#
33 lines
743 B
C#
using UnityEngine;
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namespace DestroyIt
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{
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public class FlareFadeOut : MonoBehaviour
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{
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[Range(0f, 10f)]
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public float flareFadeSeconds = 5f;
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private float startBrightness;
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private LensFlare flare;
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// Use this for initialization
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void Start()
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{
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flare = GetComponent<LensFlare>();
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startBrightness = flare.brightness;
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}
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// Update is called once per frame
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void Update()
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{
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flare.brightness -= Mathf.Clamp01(Time.deltaTime / (flareFadeSeconds / startBrightness));
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if (flare.brightness <= 0f)
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{
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Destroy(flare);
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Destroy(this);
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}
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}
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}
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} |