41 lines
1.1 KiB
C#
41 lines
1.1 KiB
C#
using UnityEngine;
|
|
|
|
namespace DestroyIt
|
|
{
|
|
/// <summary>
|
|
/// This script is used in conjunction with Object Pooling to enhance performance, in particular with mobile devices.
|
|
/// This script enables the colliders on a game object over a small amount of time, so the physics load on the CPU is spaced out.
|
|
/// </summary>
|
|
public class EnableColliderAfter : MonoBehaviour
|
|
{
|
|
public float seconds; // seconds to wait before enabling the collider on this game object.
|
|
private float timeLeft;
|
|
private bool isInitialized;
|
|
|
|
void Start()
|
|
{
|
|
timeLeft = seconds;
|
|
isInitialized = true;
|
|
}
|
|
|
|
void OnEnable()
|
|
{
|
|
timeLeft = seconds;
|
|
}
|
|
|
|
void Update()
|
|
{
|
|
if (!isInitialized) return;
|
|
|
|
timeLeft -= Time.deltaTime;
|
|
if (timeLeft <= 0)
|
|
{
|
|
Collider[] colliders = gameObject.GetComponents<Collider>();
|
|
for (int i = 0; i < colliders.Length; i++)
|
|
colliders[i].enabled = true;
|
|
|
|
Destroy(this);
|
|
}
|
|
}
|
|
}
|
|
} |