Files
BlueArchiveMiniGame/Assets/ThirdParty/DestroyIt/Scripts/Runtime/Behaviors/ExplodeAfter.cs
2025-09-17 18:56:28 +08:00

41 lines
1.0 KiB
C#

using UnityEngine;
namespace DestroyIt
{
/// <summary>This script will intantiate the specified explosion prefab after [seconds].</summary>
public class ExplodeAfter : MonoBehaviour
{
[Tooltip("Prefab to instantiate when time runs out.")]
public GameObject explosionPrefab;
[Tooltip("Seconds to wait before explosion.")]
public float seconds = 5f;
private float _timeLeft;
private bool _isInitialized;
public void Start()
{
_timeLeft = seconds;
_isInitialized = true;
}
public void OnEnable()
{
_timeLeft = seconds;
}
public void Update()
{
if (!_isInitialized) return;
_timeLeft -= Time.deltaTime;
if (_timeLeft <= 0)
{
if (explosionPrefab != null)
Instantiate(explosionPrefab, this.transform.position, Quaternion.identity);
Destroy(this.gameObject);
}
}
}
}