Files
BlueArchiveMiniGame/Assets/ThirdParty/DestroyIt/Scripts/Editor/StructuralSupportEditor.cs
2025-09-17 18:56:28 +08:00

38 lines
1.0 KiB
C#

using UnityEditor;
using UnityEditor.SceneManagement;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace DestroyIt
{
[CustomEditor(typeof(StructuralSupport))]
public class StructuralSupportEditor : Editor
{
public override void OnInspectorGUI()
{
StructuralSupport strSupport = target as StructuralSupport;
base.OnInspectorGUI();
EditorGUILayout.Separator();
if (GUILayout.Button("Add Supports", GUILayout.Width(170)))
{
strSupport.AddStructuralSupport();
}
if (GUILayout.Button("Remove Supports", GUILayout.Width(170)))
{
strSupport.RemoveStructuralSupport();
}
EditorGUILayout.Separator();
if (GUI.changed && !Application.isPlaying)
{
EditorUtility.SetDirty(strSupport);
EditorSceneManager.MarkSceneDirty(SceneManager.GetActiveScene());
}
}
}
}