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BlueArchiveMiniGame/Assets/Scripts/Editor/BuildTool.cs
2025-09-17 18:56:28 +08:00

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using UnityEditor;
using UnityEngine;
using YooAsset.Editor;
using YooAsset;
using System;
using System.Collections.Generic;
using UnityEditor.Build.Pipeline;
public class BuildTool
{
[MenuItem("Tools/댔관Preload")]
public static void BuildPreload()
{
CopyHotDll.CopyPreloadDll2Byte();
ExecuteBuild("Preload",EBuildPipeline.ScriptableBuildPipeline, EditorUserBuildSettings.activeBuildTarget,EFileNameStyle.BundleName_HashName,EBuildinFileCopyOption.ClearAndCopyAll);
Debug.Log($"댔관Preload써監");
}
[MenuItem("Tools/댔관Main %G")]
public static void BuildMain()
{
CopyHotDll.CopyMainDll2Byte();
ExecuteBuild("Main", EBuildPipeline.ScriptableBuildPipeline, EditorUserBuildSettings.activeBuildTarget, EFileNameStyle.BundleName_HashName, EBuildinFileCopyOption.None);
Debug.Log($"댔관Main써監");
}
[MenuItem("Tools/홍꼬댔관")]
public static void BuildAll()
{
BuildPreload();
BuildMain();
}
public static void ExecuteBuild(string PackageName, EBuildPipeline BuildPipeline, BuildTarget BuildTarget, EFileNameStyle fileNameStyle, EBuildinFileCopyOption buildinFileCopyOption)
{
var buildinFileCopyParams = AssetBundleBuilderSetting.GetPackageBuildinFileCopyParams(PackageName, BuildPipeline);
var compressOption = AssetBundleBuilderSetting.GetPackageCompressOption(PackageName, BuildPipeline);
var clearBuildCache = AssetBundleBuilderSetting.GetPackageClearBuildCache(PackageName, BuildPipeline);
var useAssetDependencyDB = AssetBundleBuilderSetting.GetPackageUseAssetDependencyDB(PackageName, BuildPipeline);
var builtinShaderBundleName = GetBuiltinShaderBundleName(PackageName);
ScriptableBuildParameters buildParameters = new ScriptableBuildParameters();
buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
buildParameters.BuildinFileRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
buildParameters.BuildPipeline = BuildPipeline.ToString();
buildParameters.BuildBundleType = (int)EBuildBundleType.AssetBundle;
buildParameters.BuildTarget = BuildTarget;
buildParameters.PackageName = PackageName;
buildParameters.PackageVersion = GetPackageVersion();
buildParameters.EnableSharePackRule = true;
buildParameters.VerifyBuildingResult = true;
buildParameters.FileNameStyle = fileNameStyle;
buildParameters.BuildinFileCopyOption = buildinFileCopyOption;
buildParameters.BuildinFileCopyParams = buildinFileCopyParams;
buildParameters.CompressOption = compressOption;
buildParameters.ClearBuildCacheFiles = clearBuildCache;
buildParameters.UseAssetDependencyDB = useAssetDependencyDB;
buildParameters.BuiltinShadersBundleName = builtinShaderBundleName;
buildParameters.EncryptionServices = CreateEncryptionInstance(PackageName, BuildPipeline);
ScriptableBuildPipeline pipeline = new ScriptableBuildPipeline();
var buildResult = pipeline.Run(buildParameters, true);
if (buildResult.Success)
EditorUtility.RevealInFinder(buildResult.OutputPackageDirectory);
}
public static string GetPackageVersion()
{
int totalMinutes = DateTime.Now.Hour * 60 + DateTime.Now.Minute;
return DateTime.Now.ToString("yyyy-MM-dd") + "-" + totalMinutes;
}
/// <summary>
/// 코零淪<E99BB6>포栗都관츰냔
/// 鬧雷뵨菱땡澗섞돨淪<EB8FA8>포栗都관츰괏넣寧鈴
/// </summary>
public static string GetBuiltinShaderBundleName(string PackageName)
{
var uniqueBundleName = AssetBundleCollectorSettingData.Setting.UniqueBundleName;
var packRuleResult = DefaultPackRule.CreateShadersPackRuleResult();
return packRuleResult.GetBundleName(PackageName, uniqueBundleName);
}
public static IEncryptionServices CreateEncryptionInstance(string PackageName, EBuildPipeline BuildPipeline)
{
var encyptionClassName = AssetBundleBuilderSetting.GetPackageEncyptionClassName(PackageName, BuildPipeline);
var encryptionClassTypes = EditorTools.GetAssignableTypes(typeof(IEncryptionServices));
var classType = encryptionClassTypes.Find(x => x.FullName.Equals(encyptionClassName));
if (classType != null)
return (IEncryptionServices)Activator.CreateInstance(classType);
else
return null;
}
}