Files
BlueArchiveMiniGame/Assets/Scripts/HotUpdate/Main/GameSystem.cs
2025-10-13 07:35:57 +08:00

23 lines
527 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GameSystem : Singleton<GameSystem>
{
public NetWorkThirdCharacterController localPlayer;
public void Init()
{
UIManager.Inst.Init();
SettingsManager.Inst.Init();
GraphicsManager.Inst.Init();
AudioManager.Inst.Init();
}
public void UpdateCursorState(bool value)
{
if (localPlayer != null)
{
localPlayer.UpdateCursorState(value);
}
}
}