33 lines
970 B
C#
33 lines
970 B
C#
using UnityEngine;
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namespace DestroyIt
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{
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/// <summary>
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/// This script is used for directly spawning objects into the scene from the Object Pool.
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/// Simply place this script on an empty gameobject at the same location/rotation you would normally instantiate your prefab.
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/// Useful for spawning particle effects on destroyed objects.
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/// </summary>
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public class SpawnObject : MonoBehaviour
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{
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[Tooltip("The prefab of the object you want to spawn into the scene from the object pool.")]
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public GameObject prefab;
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private ObjectPool _objectPool;
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private void Start()
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{
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_objectPool = ObjectPool.Instance;
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if (_objectPool == null)
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{
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Debug.LogWarning("Object Pool was not found or could not be created. Removing script and exiting.");
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Destroy(this);
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return;
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}
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_objectPool.Spawn(prefab, transform.localPosition, transform.localRotation, transform.parent);
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gameObject.SetActive(false);
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}
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}
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}
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