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2025-10-31 15:31:34 +08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GameManager : SingletonBehaviour<GameManager>
{
public GameObject MainCanvasUI;
public Camera MainCamera;
public Camera UICamera;
private void Awake()
{
DontDestroyOnLoad(MainCanvasUI);
DontDestroyOnLoad(MainCamera);
DontDestroyOnLoad(UICamera);
}
public bool HasNetwork()
{
return Application.internetReachability != NetworkReachability.NotReachable;
}
}