Init
This commit is contained in:
@@ -0,0 +1,83 @@
|
||||
<linker>
|
||||
<assembly fullname="Cinemachine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<type fullname="Cinemachine.CinemachineBrain" preserve="all" />
|
||||
<type fullname="Cinemachine.CinemachineCollider" preserve="all" />
|
||||
<type fullname="Cinemachine.CinemachineFramingTransposer" preserve="all" />
|
||||
<type fullname="Cinemachine.CinemachinePipeline" preserve="all" />
|
||||
<type fullname="Cinemachine.CinemachinePOV" preserve="all" />
|
||||
<type fullname="Cinemachine.CinemachineVirtualCamera" preserve="all" />
|
||||
<type fullname="Cinemachine.AxisState" preserve="nothing" serialized="true" />
|
||||
<type fullname="Cinemachine.AxisState/Recentering" preserve="nothing" serialized="true" />
|
||||
<type fullname="Cinemachine.CinemachineBrain/VcamActivatedEvent" preserve="nothing" serialized="true" />
|
||||
<type fullname="Cinemachine.CinemachineVirtualCameraBase/TransitionParams" preserve="nothing" serialized="true" />
|
||||
<type fullname="Cinemachine.LensSettings" preserve="nothing" serialized="true" />
|
||||
<type fullname="Cinemachine.CinemachineBlendDefinition" preserve="nothing" serialized="true" />
|
||||
<type fullname="Cinemachine.CinemachineBrain/BrainEvent" preserve="nothing" serialized="true" />
|
||||
</assembly>
|
||||
<assembly fullname="Unity.Addressables, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" preserve="all">
|
||||
<type fullname="UnityEngine.AddressableAssets.Addressables" preserve="all" />
|
||||
<type fullname="UnityEngine.AddressableAssets.Initialization.CacheInitialization" preserve="all" />
|
||||
<type fullname="UnityEngine.AddressableAssets.Initialization.CacheInitializationData" preserve="all" />
|
||||
</assembly>
|
||||
<assembly fullname="Unity.InputSystem, Version=1.11.2.0, Culture=neutral, PublicKeyToken=null">
|
||||
<type fullname="UnityEngine.InputSystem.InputActionAsset" preserve="all" />
|
||||
<type fullname="UnityEngine.InputSystem.PlayerInput" preserve="all" />
|
||||
<type fullname="UnityEngine.InputSystem.InputAction" preserve="nothing" serialized="true" />
|
||||
<type fullname="UnityEngine.InputSystem.InputActionMap" preserve="nothing" serialized="true" />
|
||||
<type fullname="UnityEngine.InputSystem.InputBinding" preserve="nothing" serialized="true" />
|
||||
<type fullname="UnityEngine.InputSystem.PlayerInput/ActionEvent" preserve="nothing" serialized="true" />
|
||||
<type fullname="UnityEngine.InputSystem.PlayerInput/ControlsChangedEvent" preserve="nothing" serialized="true" />
|
||||
<type fullname="UnityEngine.InputSystem.PlayerInput/DeviceLostEvent" preserve="nothing" serialized="true" />
|
||||
<type fullname="UnityEngine.InputSystem.PlayerInput/DeviceRegainedEvent" preserve="nothing" serialized="true" />
|
||||
</assembly>
|
||||
<assembly fullname="Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<type fullname="UnityEngine.Rendering.Universal.UniversalAdditionalCameraData" preserve="all" />
|
||||
<type fullname="UnityEngine.Rendering.Universal.UniversalAdditionalLightData" preserve="all" />
|
||||
<type fullname="UnityEngine.Rendering.Universal.TemporalAA/Settings" preserve="nothing" serialized="true" />
|
||||
</assembly>
|
||||
<assembly fullname="Unity.ResourceManager, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" preserve="all">
|
||||
<type fullname="UnityEngine.ResourceManagement.ResourceProviders.AssetBundleProvider" preserve="all" />
|
||||
<type fullname="UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider" preserve="all" />
|
||||
<type fullname="UnityEngine.ResourceManagement.ResourceProviders.InstanceProvider" preserve="all" />
|
||||
<type fullname="UnityEngine.ResourceManagement.ResourceProviders.LegacyResourcesProvider" preserve="all" />
|
||||
<type fullname="UnityEngine.ResourceManagement.ResourceProviders.SceneProvider" preserve="all" />
|
||||
</assembly>
|
||||
<assembly fullname="UnityEngine.AnimationModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<type fullname="UnityEngine.AnimationClip" preserve="all" />
|
||||
<type fullname="UnityEngine.Animator" preserve="all" />
|
||||
<type fullname="UnityEngine.Avatar" preserve="all" />
|
||||
<type fullname="UnityEngine.RuntimeAnimatorController" preserve="all" />
|
||||
</assembly>
|
||||
<assembly fullname="UnityEngine.AudioModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<type fullname="UnityEngine.AudioListener" preserve="all" />
|
||||
</assembly>
|
||||
<assembly fullname="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<type fullname="UnityEngine.Camera" preserve="all" />
|
||||
<type fullname="UnityEngine.Cubemap" preserve="all" />
|
||||
<type fullname="UnityEngine.GameObject" preserve="all" />
|
||||
<type fullname="UnityEngine.Light" preserve="all" />
|
||||
<type fullname="UnityEngine.LightmapSettings" preserve="all" />
|
||||
<type fullname="UnityEngine.Material" preserve="all" />
|
||||
<type fullname="UnityEngine.Mesh" preserve="all" />
|
||||
<type fullname="UnityEngine.MeshFilter" preserve="all" />
|
||||
<type fullname="UnityEngine.MeshRenderer" preserve="all" />
|
||||
<type fullname="UnityEngine.Object" preserve="all" />
|
||||
<type fullname="UnityEngine.RenderSettings" preserve="all" />
|
||||
<type fullname="UnityEngine.Shader" preserve="all" />
|
||||
<type fullname="UnityEngine.SkinnedMeshRenderer" preserve="all" />
|
||||
<type fullname="UnityEngine.TextAsset" preserve="all" />
|
||||
<type fullname="UnityEngine.Texture2D" preserve="all" />
|
||||
<type fullname="UnityEngine.Transform" preserve="all" />
|
||||
<type fullname="UnityEngine.Events.ArgumentCache" preserve="nothing" serialized="true" />
|
||||
<type fullname="UnityEngine.Events.PersistentCallGroup" preserve="nothing" serialized="true" />
|
||||
<type fullname="UnityEngine.Events.PersistentListenerMode" preserve="nothing" serialized="true" />
|
||||
</assembly>
|
||||
<assembly fullname="UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<type fullname="UnityEngine.CharacterController" preserve="all" />
|
||||
<type fullname="UnityEngine.MeshCollider" preserve="all" />
|
||||
</assembly>
|
||||
<assembly fullname="UnityScripts.HotUpdate, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<type fullname="GameStart" preserve="all" />
|
||||
<type fullname="ThirdCharacterController" preserve="all" />
|
||||
</assembly>
|
||||
</linker>
|
||||
Reference in New Issue
Block a user