using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AddressableAssets; using UnityEngine.ResourceManagement.AsyncOperations; public class GameStart : MonoBehaviour { // Start is called before the first frame update void Start() { Debug.Log("Game Start"); Addressables.LoadSceneAsync("Assets/GameRes/Scene/Test.unity").Completed+=(handle)=> { Debug.Log("Load Scene\"Test\""); }; } // Update is called once per frame void Update() { } }