using System.Collections; using System.Collections.Generic; using UnityEngine; public class GameManager : SingletonBehaviour { public GameObject MainCanvasUI; public Camera MainCamera; public Camera UICamera; private void Awake() { DontDestroyOnLoad(MainCanvasUI); DontDestroyOnLoad(MainCamera); DontDestroyOnLoad(UICamera); } public bool HasNetwork() { return Application.internetReachability != NetworkReachability.NotReachable; } }