using System.Collections; using System.Collections.Generic; using UnityEditor; using UnityEngine; public class KeyManager { public static string AssetDllDir = "Assets/GameRes/HotUpdate"; public static string AssetEntityDir = "Assets/GameRes/Entity"; public static string HybridCLRDataDir = $"{Application.dataPath.Replace("/Assets", "")}/HybridCLRData"; public static string HotDllSourceDir = $"{HybridCLRDataDir}/HotUpdateDlls"; public static string TDllSourceDir = $"{HybridCLRDataDir}/AssembliesPostIl2CppStrip"; public static string LoadDllKey(string dllName) { return $"{AssetDllDir}/{dllName}.dll.bytes"; } public static string LoadPrefabKey(string prefabName) { return $"{AssetEntityDir}/{prefabName}.prefab"; } }