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  m_Title: Dual Target
  m_Description: 'Use WASD to move, and mouse to aim.


    Mouse movement rotates
    an invisible 3D Aim Target object around the camera, and the player''s gun has
    a script to always point to that target.  The vcam setup is:


    1. a Composer
    with a big dead zone to look at the invisible target.  You can reduce the dead
    zone to restrict the Aim Target to a specific region of the screen.

    2. a
    Framing Transposer to follow the player


    This makes the vcam rotate around
    the player to keep the AimTarget on screen.


    The MoveAimTarget script also
    places the reticle sprite over the AimTarget, after the CM camera has been positioned.

'
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