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StudyCase/Assets/Mirror/Components/Profiling/ToggleHotkey.cs

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2025-12-02 18:48:32 +08:00
using UnityEngine;
namespace Mirror
{
public class ToggleHotkey : MonoBehaviour
{
public KeyCode Key = KeyCode.F10;
public GameObject ToToggle;
void Update()
{
if (Input.GetKeyDown(Key))
ToToggle.SetActive(!ToToggle.activeSelf);
}
}
}