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StudyCase/Assets/Mirror/Examples/LagCompensation/_README.txt

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2025-12-02 18:48:32 +08:00
Rollback / Lag Compensation is a standalone, Unity / netcode independent algorithm.
This is a simple demo to test it, without Mirror.
We want this to be usable in all game engines.
The demo intentionally introduces latency so that server / client cubes are
at different positions when clicking.