studycase2

This commit is contained in:
2025-11-24 21:29:46 +08:00
parent 749719e862
commit 173fe7574b
608 changed files with 52537 additions and 39 deletions

8
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"name": "Boxophobic.SkyboxCubemapExtended.Editor",
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//Cristian Pop - https://boxophobic.com/
using UnityEngine;
using UnityEditor;
using Boxophobic.Utility;
using System.Collections.Generic;
namespace SkyboxExtended
{
public class MaterialGUI : ShaderGUI
{
public override void OnGUI(MaterialEditor materialEditor, MaterialProperty[] props)
{
//base.OnGUI(materialEditor, props);
var material0 = materialEditor.target as Material;
DrawDynamicInspector(material0, materialEditor, props);
}
void DrawDynamicInspector(Material material, MaterialEditor materialEditor, MaterialProperty[] props)
{
var customPropsList = new List<MaterialProperty>();
for (int i = 0; i < props.Length; i++)
{
var prop = props[i];
if (BoxoUtils.IsShaderGUIPropertyHidden(prop))
{
continue;
}
customPropsList.Add(prop);
}
//Draw Custom GUI
for (int i = 0; i < customPropsList.Count; i++)
{
var prop = customPropsList[i];
materialEditor.ShaderProperty(prop, prop.displayName);
}
GUILayout.Space(10);
}
}
}

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using UnityEditor;
using UnityEngine;
namespace SkyboxExtended
{
public static class SkyboxExtendedWindows
{
[MenuItem("Window/BOXOPHOBIC/Skybox Cubemap Extended/Discord Server", false, 8000)]
public static void Discord()
{
Application.OpenURL("https://discord.com/invite/znxuXET");
}
[MenuItem("Window/BOXOPHOBIC/Skybox Cubemap Extended/Publisher Page", false, 8001)]
public static void MoreAssets()
{
Application.OpenURL("https://assetstore.unity.com/publishers/20529");
}
[MenuItem("Window/BOXOPHOBIC/Skybox Cubemap Extended/Documentation", false, 8002)]
public static void Documentation()
{
Application.OpenURL("https://docs.google.com/document/d/1ughK58Aveoet6hpdfYxY5rzkOcIkjEoR0VdN2AhngSc/edit#heading=h.gqix7il7wlwd");
}
[MenuItem("Window/BOXOPHOBIC/Skybox Cubemap Extended/Changelog", false, 8003)]
public static void Changelog()
{
Application.OpenURL("https://docs.google.com/document/d/1ughK58Aveoet6hpdfYxY5rzkOcIkjEoR0VdN2AhngSc/edit#heading=h.1rbujejuzjce");
}
[MenuItem("Window/BOXOPHOBIC/Skybox Cubemap Extended/Write A Review", false, 9999)]
public static void WriteAReview()
{
Application.OpenURL("https://assetstore.unity.com/packages/vfx/shaders/free-skybox-extended-shader-107400#reviews");
}
}
}

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// Made with Amplify Shader Editor v1.9.8.2
// Available at the Unity Asset Store - http://u3d.as/y3X
Shader "Skybox/Cubemap Blend"
{
Properties
{
[StyledBanner(Skybox Cubemap Blend)] _SkyboxExtended( "< SkyboxExtended >", Float ) = 1
[StyledCategory(Cubemap Settings, 5, 10)] _Cubemapp( "[ Cubemapp ]", Float ) = 1
[NoScaleOffset][StyledTextureSingleLine] _Tex( "Cubemap (HDR)", CUBE ) = "black" {}
[NoScaleOffset][StyledTextureSingleLine] _Tex_Blend( "Cubemap Blend (HDR)", CUBE ) = "black" {}
[Space(10)] _CubemapTransition( "Cubemap Transition", Range( 0, 1 ) ) = 0
[Space(10)] _Exposure( "Cubemap Exposure", Range( 0, 8 ) ) = 1
[Gamma] _TintColor( "Cubemap Tint Color", Color ) = ( 0.5, 0.5, 0.5, 1 )
_CubemapPosition( "Cubemap Position", Float ) = 0
[StyledCategory(Rotation Settings)] _Rotationn( "[ Rotationn ]", Float ) = 1
[Toggle( _ENABLEROTATION_ON )] _EnableRotation( "Enable Rotation", Float ) = 0
[IntRange][Space(10)] _Rotation( "Rotation", Range( 0, 360 ) ) = 0
_RotationSpeed( "Rotation Speed", Float ) = 1
[StyledCategory(Fog Settings)] _Fogg( "[ Fogg ]", Float ) = 1
[Toggle( _ENABLEFOG_ON )] _EnableFog( "Enable Fog", Float ) = 0
[StyledMessage(Info, The fog color is controlled by the fog color set in the Lighting panel., _EnableFog, 1, 10, 0)] _FogMessage( "# FogMessage", Float ) = 0
[Space(10)] _FogIntensity( "Fog Intensity", Range( 0, 1 ) ) = 1
_FogHeight( "Fog Height", Range( 0, 1 ) ) = 1
_FogSmoothness( "Fog Smoothness", Range( 0.01, 1 ) ) = 0.01
_FogFill( "Fog Fill", Range( 0, 1 ) ) = 0.5
[HideInInspector] _Tex_HDR( "DecodeInstructions", Vector ) = ( 0, 0, 0, 0 )
[HideInInspector] _Tex_Blend_HDR( "DecodeInstructions", Vector ) = ( 0, 0, 0, 0 )
_FogPosition( "Fog Position", Float ) = 0
}
SubShader
{
Tags { "RenderType"="Background" "Queue"="Background" "PreviewType"="Skybox" }
LOD 0
CGINCLUDE
#pragma target 2.0
ENDCG
Blend Off
AlphaToMask Off
Cull Off
ColorMask RGBA
ZWrite Off
ZTest LEqual
Pass
{
Name "Unlit"
CGPROGRAM
#define ASE_VERSION 19802
#ifndef UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX
//only defining to not throw compilation error over Unity 5.5
#define UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(input)
#endif
#pragma vertex vert
#pragma fragment frag
#pragma multi_compile_instancing
#include "UnityCG.cginc"
#include "UnityShaderVariables.cginc"
#define ASE_NEEDS_VERT_POSITION
#pragma shader_feature_local _ENABLEFOG_ON
#pragma shader_feature_local _ENABLEROTATION_ON
struct appdata
{
float4 vertex : POSITION;
float4 color : COLOR;
UNITY_VERTEX_INPUT_INSTANCE_ID
};
struct v2f
{
float4 vertex : SV_POSITION;
#ifdef ASE_NEEDS_FRAG_WORLD_POSITION
float3 worldPos : TEXCOORD0;
#endif
float4 ase_texcoord1 : TEXCOORD1;
float4 ase_texcoord2 : TEXCOORD2;
UNITY_VERTEX_INPUT_INSTANCE_ID
UNITY_VERTEX_OUTPUT_STEREO
};
uniform half4 _Tex_HDR;
uniform half _Cubemapp;
uniform half4 _Tex_Blend_HDR;
uniform half _Rotationn;
uniform half _Fogg;
uniform half _FogMessage;
uniform half _SkyboxExtended;
uniform samplerCUBE _Tex;
uniform float _CubemapPosition;
uniform half _Rotation;
uniform half _RotationSpeed;
uniform samplerCUBE _Tex_Blend;
uniform half _CubemapTransition;
uniform half4 _TintColor;
uniform half _Exposure;
uniform float _FogPosition;
uniform half _FogHeight;
uniform half _FogSmoothness;
uniform half _FogFill;
uniform half _FogIntensity;
inline half3 DecodeHDR1189( float4 Data )
{
return DecodeHDR(Data, _Tex_HDR);
}
inline half3 DecodeHDR1224( float4 Data )
{
return DecodeHDR(Data, _Tex_Blend_HDR);
}
v2f vert ( appdata v )
{
v2f o;
UNITY_SETUP_INSTANCE_ID(v);
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
UNITY_TRANSFER_INSTANCE_ID(v, o);
float lerpResult268 = lerp( 1.0 , ( unity_OrthoParams.y / unity_OrthoParams.x ) , unity_OrthoParams.w);
half CAMERA_MODE300 = lerpResult268;
float3 appendResult1220 = (float3(v.vertex.xyz.x , ( v.vertex.xyz.y * CAMERA_MODE300 ) , v.vertex.xyz.z));
float3 appendResult1208 = (float3(0.0 , -_CubemapPosition , 0.0));
half3 VertexPos40_g1 = appendResult1220;
float3 appendResult74_g1 = (float3(0.0 , VertexPos40_g1.y , 0.0));
float3 VertexPosRotationAxis50_g1 = appendResult74_g1;
float3 break84_g1 = VertexPos40_g1;
float3 appendResult81_g1 = (float3(break84_g1.x , 0.0 , break84_g1.z));
float3 VertexPosOtherAxis82_g1 = appendResult81_g1;
half Angle44_g1 = ( 1.0 - radians( ( _Rotation + ( _Time.y * _RotationSpeed ) ) ) );
#ifdef _ENABLEROTATION_ON
float3 staticSwitch1164 = ( ( VertexPosRotationAxis50_g1 + ( VertexPosOtherAxis82_g1 * cos( Angle44_g1 ) ) + ( cross( float3( 0, 1, 0 ) , VertexPosOtherAxis82_g1 ) * sin( Angle44_g1 ) ) ) + appendResult1208 );
#else
float3 staticSwitch1164 = ( appendResult1220 + appendResult1208 );
#endif
float3 vertexToFrag774 = staticSwitch1164;
o.ase_texcoord1.xyz = vertexToFrag774;
o.ase_texcoord2 = v.vertex;
//setting value to unused interpolator channels and avoid initialization warnings
o.ase_texcoord1.w = 0;
float3 vertexValue = float3(0, 0, 0);
#if ASE_ABSOLUTE_VERTEX_POS
vertexValue = v.vertex.xyz;
#endif
vertexValue = vertexValue;
#if ASE_ABSOLUTE_VERTEX_POS
v.vertex.xyz = vertexValue;
#else
v.vertex.xyz += vertexValue;
#endif
o.vertex = UnityObjectToClipPos(v.vertex);
#ifdef ASE_NEEDS_FRAG_WORLD_POSITION
o.worldPos = mul(unity_ObjectToWorld, v.vertex).xyz;
#endif
return o;
}
fixed4 frag (v2f i ) : SV_Target
{
UNITY_SETUP_INSTANCE_ID(i);
UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i);
fixed4 finalColor;
#ifdef ASE_NEEDS_FRAG_WORLD_POSITION
float3 WorldPosition = i.worldPos;
#endif
float3 vertexToFrag774 = i.ase_texcoord1.xyz;
half4 Data1189 = texCUBE( _Tex, vertexToFrag774 );
half3 localDecodeHDR1189 = DecodeHDR1189( Data1189 );
half4 Data1224 = texCUBE( _Tex_Blend, vertexToFrag774 );
half3 localDecodeHDR1224 = DecodeHDR1224( Data1224 );
float3 lerpResult1227 = lerp( localDecodeHDR1189 , localDecodeHDR1224 , _CubemapTransition);
half4 CUBEMAP222 = ( float4( lerpResult1227 , 0.0 ) * unity_ColorSpaceDouble * _TintColor * _Exposure );
float lerpResult678 = lerp( saturate( pow( (0.0 + ( abs( ( i.ase_texcoord2.xyz.y + -_FogPosition ) ) - 0.0 ) * ( 1.0 - 0.0 ) / ( _FogHeight - 0.0 ) ) , ( 1.0 - _FogSmoothness ) ) ) , 0.0 , _FogFill);
float lerpResult1205 = lerp( 1.0 , lerpResult678 , _FogIntensity);
half FOG_MASK359 = lerpResult1205;
float4 lerpResult317 = lerp( unity_FogColor , CUBEMAP222 , FOG_MASK359);
#ifdef _ENABLEFOG_ON
float4 staticSwitch1179 = lerpResult317;
#else
float4 staticSwitch1179 = CUBEMAP222;
#endif
finalColor = staticSwitch1179;
return finalColor;
}
ENDCG
}
}
CustomEditor "SkyboxExtended.MaterialGUI"
Fallback "Skybox/Cubemap"
}
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Node;AmplifyShaderEditor.PosVertexDataNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;1221;-896,1536;Inherit;False;0;0;5;FLOAT3;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
Node;AmplifyShaderEditor.SimpleMultiplyOpNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;1219;-640,1664;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
Node;AmplifyShaderEditor.RangedFloatNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;1211;-128,1920;Inherit;False;Property;_CubemapPosition;Cubemap Position;7;0;Create;True;0;0;0;False;0;False;0;0;0;0;0;1;FLOAT;0
Node;AmplifyShaderEditor.RadiansOpNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;47;-384,1792;Inherit;False;1;0;FLOAT;0;False;1;FLOAT;0
Node;AmplifyShaderEditor.DynamicAppendNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;1220;-512,1536;Inherit;False;FLOAT3;4;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;0;False;3;FLOAT;0;False;1;FLOAT3;0
Node;AmplifyShaderEditor.OneMinusNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;1222;-256,1792;Inherit;False;1;0;FLOAT;0;False;1;FLOAT;0
Node;AmplifyShaderEditor.NegateNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;1215;128,1920;Inherit;False;1;0;FLOAT;0;False;1;FLOAT;0
Node;AmplifyShaderEditor.RangedFloatNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;1207;-896,3008;Inherit;False;Property;_FogPosition;Fog Position;21;0;Create;True;0;0;0;False;0;False;0;0;0;0;0;1;FLOAT;0
Node;AmplifyShaderEditor.DynamicAppendNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;1208;320,1920;Inherit;False;FLOAT3;4;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;0;False;3;FLOAT;0;False;1;FLOAT3;0
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;1217;-128,1536;Inherit;False;Compute Rotation Y;-1;;1;693b7d13a80c93a4e8b791a9cd5e5ab2;0;2;38;FLOAT3;0,0,0;False;43;FLOAT;0;False;1;FLOAT3;19
Node;AmplifyShaderEditor.NegateNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;1214;-704,3008;Inherit;False;1;0;FLOAT;0;False;1;FLOAT;0
Node;AmplifyShaderEditor.PosVertexDataNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;1193;-896,2560;Inherit;False;0;0;5;FLOAT3;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
Node;AmplifyShaderEditor.SimpleAddOpNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;1206;512,1792;Inherit;False;2;2;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;1;FLOAT3;0
Node;AmplifyShaderEditor.SimpleAddOpNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;1212;512,1536;Inherit;False;2;2;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;1;FLOAT3;0
Node;AmplifyShaderEditor.SimpleAddOpNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;1210;-640,2560;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
Node;AmplifyShaderEditor.RangedFloatNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;1108;-512,2688;Half;False;Constant;_Float39;Float 39;55;0;Create;True;0;0;0;False;0;False;0;0;0;0;0;1;FLOAT;0
Node;AmplifyShaderEditor.RangedFloatNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;1109;-512,2784;Half;False;Constant;_Float40;Float 40;55;0;Create;True;0;0;0;False;0;False;1;0;0;0;0;1;FLOAT;0
Node;AmplifyShaderEditor.StaticSwitch, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;1164;704,1536;Float;False;Property;_EnableRotation;Enable Rotation;9;0;Create;True;0;0;0;False;0;False;0;0;0;True;;Toggle;2;Key0;Key1;Create;True;True;All;9;1;FLOAT3;0,0,0;False;0;FLOAT3;0,0,0;False;2;FLOAT3;0,0,0;False;3;FLOAT3;0,0,0;False;4;FLOAT3;0,0,0;False;5;FLOAT3;0,0,0;False;6;FLOAT3;0,0,0;False;7;FLOAT3;0,0,0;False;8;FLOAT3;0,0,0;False;1;FLOAT3;0
Node;AmplifyShaderEditor.RangedFloatNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;313;-896,2752;Half;False;Property;_FogHeight;Fog Height;16;0;Create;True;0;0;0;False;0;False;1;0.6;0;1;0;1;FLOAT;0
Node;AmplifyShaderEditor.AbsOpNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;314;-512,2560;Inherit;False;1;0;FLOAT;0;False;1;FLOAT;0
Node;AmplifyShaderEditor.RangedFloatNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;325;-896,2880;Half;False;Property;_FogSmoothness;Fog Smoothness;17;0;Create;True;0;0;0;False;0;False;0.01;0.01;0.01;1;0;1;FLOAT;0
Node;AmplifyShaderEditor.OneMinusNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;329;-256,2880;Inherit;False;1;0;FLOAT;0;False;1;FLOAT;0
Node;AmplifyShaderEditor.TFHCRemapNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;315;-320,2560;Inherit;False;5;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;1;False;3;FLOAT;0;False;4;FLOAT;1;False;1;FLOAT;0
Node;AmplifyShaderEditor.VertexToFragmentNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;774;1024,1536;Inherit;False;False;False;1;0;FLOAT3;0,0,0;False;1;FLOAT3;0
Node;AmplifyShaderEditor.SamplerNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;41;1536,1536;Inherit;True;Property;_Tex;Cubemap (HDR);2;1;[NoScaleOffset];Create;False;0;0;0;False;1;StyledTextureSingleLine;False;-1;None;beb1457d375110e468b8d8e1f29fccea;True;0;False;black;LockedToCube;False;Object;-1;Auto;Cube;8;0;SAMPLERCUBE;;False;1;FLOAT3;0,0,0;False;2;FLOAT;0;False;3;FLOAT3;0,0,0;False;4;FLOAT3;0,0,0;False;5;FLOAT;1;False;6;FLOAT;0;False;7;SAMPLERSTATE;;False;6;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4;FLOAT3;5
Node;AmplifyShaderEditor.RangedFloatNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;1226;1536,2048;Half;False;Property;_CubemapTransition;Cubemap Transition;4;0;Create;False;0;0;0;False;1;Space(10);False;0;1;0;1;0;1;FLOAT;0
Node;AmplifyShaderEditor.SamplerNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;1223;1536,1792;Inherit;True;Property;_Tex_Blend;Cubemap Blend (HDR);3;1;[NoScaleOffset];Create;False;0;0;0;False;1;StyledTextureSingleLine;False;-1;None;beb1457d375110e468b8d8e1f29fccea;True;0;False;black;LockedToCube;False;Object;-1;Auto;Cube;8;0;SAMPLERCUBE;;False;1;FLOAT3;0,0,0;False;2;FLOAT;0;False;3;FLOAT3;0,0,0;False;4;FLOAT3;0,0,0;False;5;FLOAT;1;False;6;FLOAT;0;False;7;SAMPLERSTATE;;False;6;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4;FLOAT3;5
Node;AmplifyShaderEditor.PowerNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;677;-64,2560;Inherit;False;False;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
Node;AmplifyShaderEditor.CustomExpressionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;1224;1920,1792;Half;False;DecodeHDR(Data, _Tex_Blend_HDR);3;Create;1;True;Data;FLOAT4;0,0,0,0;In;;Float;False;DecodeHDR;True;False;0;;False;1;0;FLOAT4;0,0,0,0;False;1;FLOAT3;0
Node;AmplifyShaderEditor.CustomExpressionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;1189;1920,1536;Half;False;DecodeHDR(Data, _Tex_HDR);3;Create;1;True;Data;FLOAT4;0,0,0,0;In;;Float;False;DecodeHDR;True;False;0;;False;1;0;FLOAT4;0,0,0,0;False;1;FLOAT3;0
Node;AmplifyShaderEditor.SaturateNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;316;128,2560;Inherit;False;1;0;FLOAT;0;False;1;FLOAT;0
Node;AmplifyShaderEditor.RangedFloatNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;1110;128,2752;Half;False;Constant;_Float41;Float 41;55;0;Create;True;0;0;0;False;0;False;0;0;0;0;0;1;FLOAT;0
Node;AmplifyShaderEditor.RangedFloatNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;679;128,2880;Half;False;Property;_FogFill;Fog Fill;18;0;Create;True;0;0;0;False;0;False;0.5;0;0;1;0;1;FLOAT;0
Node;AmplifyShaderEditor.RelayNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;1228;1952,2048;Inherit;False;1;0;FLOAT;0;False;1;FLOAT;0
Node;AmplifyShaderEditor.ColorNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;1173;2288,1968;Half;False;Property;_TintColor;Cubemap Tint Color;6;1;[Gamma];Create;False;0;0;0;False;0;False;0.5,0.5,0.5,1;0.5,0.5,0.5,1;False;True;0;6;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4;FLOAT3;5
Node;AmplifyShaderEditor.ColorSpaceDouble, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;1175;2288,1792;Inherit;False;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
Node;AmplifyShaderEditor.RangedFloatNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;1177;2288,2144;Half;False;Property;_Exposure;Cubemap Exposure;5;0;Create;False;0;0;0;False;1;Space(10);False;1;1;0;8;0;1;FLOAT;0
Node;AmplifyShaderEditor.LerpOp, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;1227;2176,1536;Inherit;False;3;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;2;FLOAT;0;False;1;FLOAT3;0
Node;AmplifyShaderEditor.LerpOp, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;678;384,2560;Inherit;False;3;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;0;False;1;FLOAT;0
Node;AmplifyShaderEditor.RangedFloatNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;1204;448,2880;Half;False;Property;_FogIntensity;Fog Intensity;15;0;Create;True;0;0;0;False;1;Space(10);False;1;0;0;1;0;1;FLOAT;0
Node;AmplifyShaderEditor.SimpleMultiplyOpNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;1174;2816,1536;Inherit;False;4;4;0;FLOAT3;0,0,0;False;1;COLOR;0,0,0,0;False;2;COLOR;0,0,0,0;False;3;FLOAT;0;False;1;COLOR;0
Node;AmplifyShaderEditor.LerpOp, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;1205;640,2560;Inherit;False;3;0;FLOAT;1;False;1;FLOAT;0;False;2;FLOAT;0;False;1;FLOAT;0
Node;AmplifyShaderEditor.RegisterLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;359;832,2560;Half;False;FOG_MASK;-1;True;1;0;FLOAT;0;False;1;FLOAT;0
Node;AmplifyShaderEditor.RegisterLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;222;3008,1536;Half;False;CUBEMAP;-1;True;1;0;COLOR;0,0,0,0;False;1;COLOR;0
Node;AmplifyShaderEditor.FogAndAmbientColorsNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;312;-896,128;Inherit;False;unity_FogColor;0;1;COLOR;0
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;436;-896,320;Inherit;False;359;FOG_MASK;1;0;OBJECT;0;False;1;FLOAT;0
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;228;-896,240;Inherit;False;222;CUBEMAP;1;0;OBJECT;0;False;1;COLOR;0
Node;AmplifyShaderEditor.LerpOp, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;317;-512,128;Inherit;False;3;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;2;FLOAT;0;False;1;COLOR;0
Node;AmplifyShaderEditor.Vector4Node, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;1190;1536,2176;Half;False;Property;_Tex_HDR;DecodeInstructions;19;1;[HideInInspector];Create;False;0;0;0;True;0;False;0,0,0,0;1,1,0,0;0;5;FLOAT4;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
Node;AmplifyShaderEditor.RangedFloatNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;1197;-640,-384;Half;False;Property;_Cubemapp;[ Cubemapp ];1;0;Create;True;0;0;0;True;1;StyledCategory(Cubemap Settings, 5, 10);False;1;0;0;0;0;1;FLOAT;0
Node;AmplifyShaderEditor.Vector4Node, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;1225;1792,2176;Half;False;Property;_Tex_Blend_HDR;DecodeInstructions;20;1;[HideInInspector];Create;False;0;0;0;True;0;False;0,0,0,0;1,1,0,0;0;5;FLOAT4;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
Node;AmplifyShaderEditor.RangedFloatNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;1198;-448,-384;Half;False;Property;_Rotationn;[ Rotationn ];8;0;Create;True;0;0;0;True;1;StyledCategory(Rotation Settings);False;1;0;0;0;0;1;FLOAT;0
Node;AmplifyShaderEditor.RangedFloatNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;1199;-272,-384;Half;False;Property;_Fogg;[ Fogg ];12;0;Create;True;0;0;0;True;1;StyledCategory(Fog Settings);False;1;0;0;0;0;1;FLOAT;0
Node;AmplifyShaderEditor.RangedFloatNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;1216;-896,3136;Half;False;Property;_FogMessage;# FogMessage;14;0;Create;True;0;0;0;True;1;StyledMessage(Info, The fog color is controlled by the fog color set in the Lighting panel., _EnableFog, 1, 10, 0);False;0;0;0;0;0;1;FLOAT;0
Node;AmplifyShaderEditor.RangedFloatNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;1196;-896,-384;Half;False;Property;_SkyboxExtended;< SkyboxExtended >;0;0;Create;True;0;0;0;True;1;StyledBanner(Skybox Cubemap Blend);False;1;0;0;0;0;1;FLOAT;0
Node;AmplifyShaderEditor.StaticSwitch, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;1179;-224,224;Float;False;Property;_EnableFog;Enable Fog;13;0;Create;True;0;0;0;False;0;False;0;0;0;True;;Toggle;2;Key0;Key1;Create;True;True;All;9;1;COLOR;0,0,0,0;False;0;COLOR;0,0,0,0;False;2;COLOR;0,0,0,0;False;3;COLOR;0,0,0,0;False;4;COLOR;0,0,0,0;False;5;COLOR;0,0,0,0;False;6;COLOR;0,0,0,0;False;7;COLOR;0,0,0,0;False;8;COLOR;0,0,0,0;False;1;COLOR;0
Node;AmplifyShaderEditor.TemplateMultiPassMasterNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;1194;128,128;Float;False;True;-1;2;SkyboxExtended.MaterialGUI;0;5;Skybox/Cubemap Blend;0770190933193b94aaa3065e307002fa;True;Unlit;0;0;Unlit;2;False;True;0;1;False;;0;False;;0;1;False;;0;False;;True;0;False;;0;False;;False;False;False;False;False;False;False;False;False;True;0;False;;False;True;2;False;;False;True;True;True;True;True;0;False;;False;False;False;False;False;False;False;True;False;255;False;;255;False;;255;False;;7;False;;1;False;;1;False;;1;False;;7;False;;1;False;;1;False;;1;False;;False;True;2;False;;True;0;False;;True;False;0;False;;0;False;;True;3;RenderType=Background=RenderType;Queue=Background=Queue=0;PreviewType=Skybox;True;0;False;0;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;0;Skybox/Cubemap;0;0;Standard;1;Vertex Position,InvertActionOnDeselection;1;0;0;1;True;False;;False;0
Node;AmplifyShaderEditor.CommentaryNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;1167;-896,0;Inherit;False;1236;100;Final Color;0;;0.4980392,1,0,1;0;0
Node;AmplifyShaderEditor.CommentaryNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;431;-896,768;Inherit;False;1094;100;Switch between Perspective / Orthographic camera;0;;1,0,1,1;0;0
Node;AmplifyShaderEditor.CommentaryNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;1180;-896,1408;Inherit;False;2179.583;100;Cubemap Coordinates;0;;0,0.4980392,0,1;0;0
Node;AmplifyShaderEditor.CommentaryNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;700;-896,2432;Inherit;False;1920.275;100;Fog Coords on Screen;0;;0,0.4980392,0,1;0;0
Node;AmplifyShaderEditor.CommentaryNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;1195;-896,-512;Inherit;False;1203;100;Drawers;0;;1,0.6827586,0,1;0;0
Node;AmplifyShaderEditor.CommentaryNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;1191;1536,1408;Inherit;False;1659.6;100;Base;0;;0,0.4980392,1,1;0;0
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ASEEND*/
//CHKSM=613F33869C142F38CCF2053C287F7394092426D6

View File

@@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: 7705790d9e8e16344ad5d7960c568904
ShaderImporter:
externalObjects: {}
defaultTextures: []
nonModifiableTextures: []
userData:
assetBundleName:
assetBundleVariant:

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@@ -0,0 +1,327 @@
// Made with Amplify Shader Editor v1.9.8.2
// Available at the Unity Asset Store - http://u3d.as/y3X
Shader "Skybox/Cubemap Extended"
{
Properties
{
[StyledBanner(Skybox Cubemap Extended)] _SkyboxExtended( "< SkyboxExtended >", Float ) = 1
[StyledCategory(Cubemap Settings, 5, 10)] _Cubemapp( "[ Cubemapp ]", Float ) = 1
[NoScaleOffset][StyledTextureSingleLine] _Tex( "Cubemap (HDR)", CUBE ) = "black" {}
[Space(10)] _Exposure( "Cubemap Exposure", Range( 0, 8 ) ) = 1
[Gamma] _TintColor( "Cubemap Tint Color", Color ) = ( 0.5, 0.5, 0.5, 1 )
_CubemapPosition( "Cubemap Position", Float ) = 0
[StyledCategory(Rotation Settings)] _Rotationn( "[ Rotationn ]", Float ) = 1
[Toggle( _ENABLEROTATION_ON )] _EnableRotation( "Enable Rotation", Float ) = 0
[IntRange][Space(10)] _Rotation( "Rotation", Range( 0, 360 ) ) = 0
_RotationSpeed( "Rotation Speed", Float ) = 1
[StyledCategory(Fog Settings)] _Fogg( "[ Fogg ]", Float ) = 1
[Toggle( _ENABLEFOG_ON )] _EnableFog( "Enable Fog", Float ) = 0
[StyledMessage(Info, The fog color is controlled by the fog color set in the Lighting panel., _EnableFog, 1, 10, 0)] _FogMessage( "# FogMessage", Float ) = 0
[Space(10)] _FogIntensity( "Fog Intensity", Range( 0, 1 ) ) = 1
_FogHeight( "Fog Height", Range( 0, 1 ) ) = 1
_FogSmoothness( "Fog Smoothness", Range( 0.01, 1 ) ) = 0.01
_FogFill( "Fog Fill", Range( 0, 1 ) ) = 0.5
[HideInInspector] _Tex_HDR( "DecodeInstructions", Vector ) = ( 0, 0, 0, 0 )
_FogPosition( "Fog Position", Float ) = 0
}
SubShader
{
Tags { "RenderType"="Background" "Queue"="Background" "PreviewType"="Skybox" }
LOD 0
CGINCLUDE
#pragma target 2.0
ENDCG
Blend Off
AlphaToMask Off
Cull Off
ColorMask RGBA
ZWrite Off
ZTest LEqual
Pass
{
Name "Unlit"
CGPROGRAM
#define ASE_VERSION 19802
#ifndef UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX
//only defining to not throw compilation error over Unity 5.5
#define UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(input)
#endif
#pragma vertex vert
#pragma fragment frag
#pragma multi_compile_instancing
#include "UnityCG.cginc"
#include "UnityShaderVariables.cginc"
#define ASE_NEEDS_VERT_POSITION
#pragma shader_feature_local _ENABLEFOG_ON
#pragma shader_feature_local _ENABLEROTATION_ON
struct appdata
{
float4 vertex : POSITION;
float4 color : COLOR;
UNITY_VERTEX_INPUT_INSTANCE_ID
};
struct v2f
{
float4 vertex : SV_POSITION;
#ifdef ASE_NEEDS_FRAG_WORLD_POSITION
float3 worldPos : TEXCOORD0;
#endif
float4 ase_texcoord1 : TEXCOORD1;
float4 ase_texcoord2 : TEXCOORD2;
UNITY_VERTEX_INPUT_INSTANCE_ID
UNITY_VERTEX_OUTPUT_STEREO
};
uniform half _Cubemapp;
uniform half _SkyboxExtended;
uniform half _Rotationn;
uniform half _FogMessage;
uniform half4 _Tex_HDR;
uniform half _Fogg;
uniform samplerCUBE _Tex;
uniform float _CubemapPosition;
uniform half _Rotation;
uniform half _RotationSpeed;
uniform half4 _TintColor;
uniform half _Exposure;
uniform float _FogPosition;
uniform half _FogHeight;
uniform half _FogSmoothness;
uniform half _FogFill;
uniform half _FogIntensity;
inline half3 DecodeHDR1189( float4 Data )
{
return DecodeHDR(Data, _Tex_HDR);
}
v2f vert ( appdata v )
{
v2f o;
UNITY_SETUP_INSTANCE_ID(v);
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
UNITY_TRANSFER_INSTANCE_ID(v, o);
float lerpResult268 = lerp( 1.0 , ( unity_OrthoParams.y / unity_OrthoParams.x ) , unity_OrthoParams.w);
half CAMERA_MODE300 = lerpResult268;
float3 appendResult1220 = (float3(v.vertex.xyz.x , ( v.vertex.xyz.y * CAMERA_MODE300 ) , v.vertex.xyz.z));
float3 appendResult1208 = (float3(0.0 , -_CubemapPosition , 0.0));
half3 VertexPos40_g1 = appendResult1220;
float3 appendResult74_g1 = (float3(0.0 , VertexPos40_g1.y , 0.0));
float3 VertexPosRotationAxis50_g1 = appendResult74_g1;
float3 break84_g1 = VertexPos40_g1;
float3 appendResult81_g1 = (float3(break84_g1.x , 0.0 , break84_g1.z));
float3 VertexPosOtherAxis82_g1 = appendResult81_g1;
half Angle44_g1 = ( 1.0 - radians( ( _Rotation + ( _Time.y * _RotationSpeed ) ) ) );
#ifdef _ENABLEROTATION_ON
float3 staticSwitch1164 = ( ( VertexPosRotationAxis50_g1 + ( VertexPosOtherAxis82_g1 * cos( Angle44_g1 ) ) + ( cross( float3( 0, 1, 0 ) , VertexPosOtherAxis82_g1 ) * sin( Angle44_g1 ) ) ) + appendResult1208 );
#else
float3 staticSwitch1164 = ( appendResult1220 + appendResult1208 );
#endif
float3 vertexToFrag774 = staticSwitch1164;
o.ase_texcoord1.xyz = vertexToFrag774;
o.ase_texcoord2 = v.vertex;
//setting value to unused interpolator channels and avoid initialization warnings
o.ase_texcoord1.w = 0;
float3 vertexValue = float3(0, 0, 0);
#if ASE_ABSOLUTE_VERTEX_POS
vertexValue = v.vertex.xyz;
#endif
vertexValue = vertexValue;
#if ASE_ABSOLUTE_VERTEX_POS
v.vertex.xyz = vertexValue;
#else
v.vertex.xyz += vertexValue;
#endif
o.vertex = UnityObjectToClipPos(v.vertex);
#ifdef ASE_NEEDS_FRAG_WORLD_POSITION
o.worldPos = mul(unity_ObjectToWorld, v.vertex).xyz;
#endif
return o;
}
fixed4 frag (v2f i ) : SV_Target
{
UNITY_SETUP_INSTANCE_ID(i);
UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i);
fixed4 finalColor;
#ifdef ASE_NEEDS_FRAG_WORLD_POSITION
float3 WorldPosition = i.worldPos;
#endif
float3 vertexToFrag774 = i.ase_texcoord1.xyz;
half4 Data1189 = texCUBE( _Tex, vertexToFrag774 );
half3 localDecodeHDR1189 = DecodeHDR1189( Data1189 );
half4 CUBEMAP222 = ( float4( localDecodeHDR1189 , 0.0 ) * unity_ColorSpaceDouble * _TintColor * _Exposure );
float lerpResult678 = lerp( saturate( pow( (0.0 + ( abs( ( i.ase_texcoord2.xyz.y + -_FogPosition ) ) - 0.0 ) * ( 1.0 - 0.0 ) / ( _FogHeight - 0.0 ) ) , ( 1.0 - _FogSmoothness ) ) ) , 0.0 , _FogFill);
float lerpResult1205 = lerp( 1.0 , lerpResult678 , _FogIntensity);
half FOG_MASK359 = lerpResult1205;
float4 lerpResult317 = lerp( unity_FogColor , CUBEMAP222 , FOG_MASK359);
#ifdef _ENABLEFOG_ON
float4 staticSwitch1179 = lerpResult317;
#else
float4 staticSwitch1179 = CUBEMAP222;
#endif
finalColor = staticSwitch1179;
return finalColor;
}
ENDCG
}
}
CustomEditor "SkyboxExtended.MaterialGUI"
Fallback "Skybox/Cubemap"
}
/*ASEBEGIN
Version=19802
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Node;AmplifyShaderEditor.RangedFloatNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;260;-896,2048;Half;False;Property;_RotationSpeed;Rotation Speed;9;0;Create;True;0;0;0;False;0;False;1;2;0;0;0;1;FLOAT;0
Node;AmplifyShaderEditor.SimpleTimeNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;701;-896,1920;Inherit;False;1;0;FLOAT;1;False;1;FLOAT;0
Node;AmplifyShaderEditor.RangedFloatNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;48;-896,1792;Half;False;Property;_Rotation;Rotation;8;1;[IntRange];Create;True;0;0;0;False;1;Space(10);False;0;0;0;360;0;1;FLOAT;0
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Node;AmplifyShaderEditor.RangedFloatNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;1211;-128,1920;Inherit;False;Property;_CubemapPosition;Cubemap Position;5;0;Create;True;0;0;0;False;0;False;0;0;0;0;0;1;FLOAT;0
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Node;AmplifyShaderEditor.RangedFloatNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;1207;-896,3008;Inherit;False;Property;_FogPosition;Fog Position;18;0;Create;True;0;0;0;False;0;False;0;0;0;0;0;1;FLOAT;0
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Node;AmplifyShaderEditor.PosVertexDataNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;1193;-896,2560;Inherit;False;0;0;5;FLOAT3;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
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Node;AmplifyShaderEditor.NegateNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;1215;128,1920;Inherit;False;1;0;FLOAT;0;False;1;FLOAT;0
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Node;AmplifyShaderEditor.DynamicAppendNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;1208;320,1920;Inherit;False;FLOAT3;4;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;0;False;3;FLOAT;0;False;1;FLOAT3;0
Node;AmplifyShaderEditor.FunctionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;1217;-128,1536;Inherit;False;Compute Rotation Y;-1;;1;693b7d13a80c93a4e8b791a9cd5e5ab2;0;2;38;FLOAT3;0,0,0;False;43;FLOAT;0;False;1;FLOAT3;19
Node;AmplifyShaderEditor.SimpleAddOpNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;1210;-640,2560;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
Node;AmplifyShaderEditor.RangedFloatNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;325;-896,2880;Half;False;Property;_FogSmoothness;Fog Smoothness;15;0;Create;True;0;0;0;False;0;False;0.01;0.01;0.01;1;0;1;FLOAT;0
Node;AmplifyShaderEditor.AbsOpNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;314;-512,2560;Inherit;False;1;0;FLOAT;0;False;1;FLOAT;0
Node;AmplifyShaderEditor.SimpleAddOpNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;1206;512,1792;Inherit;False;2;2;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;1;FLOAT3;0
Node;AmplifyShaderEditor.RangedFloatNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;313;-896,2752;Half;False;Property;_FogHeight;Fog Height;14;0;Create;True;0;0;0;False;0;False;1;0.6;0;1;0;1;FLOAT;0
Node;AmplifyShaderEditor.SimpleAddOpNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;1212;512,1536;Inherit;False;2;2;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;1;FLOAT3;0
Node;AmplifyShaderEditor.RangedFloatNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;1109;-512,2784;Half;False;Constant;_Float40;Float 40;55;0;Create;True;0;0;0;False;0;False;1;0;0;0;0;1;FLOAT;0
Node;AmplifyShaderEditor.RangedFloatNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;1108;-512,2688;Half;False;Constant;_Float39;Float 39;55;0;Create;True;0;0;0;False;0;False;0;0;0;0;0;1;FLOAT;0
Node;AmplifyShaderEditor.OneMinusNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;329;-256,2880;Inherit;False;1;0;FLOAT;0;False;1;FLOAT;0
Node;AmplifyShaderEditor.TFHCRemapNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;315;-320,2560;Inherit;False;5;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;1;False;3;FLOAT;0;False;4;FLOAT;1;False;1;FLOAT;0
Node;AmplifyShaderEditor.StaticSwitch, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;1164;704,1536;Float;False;Property;_EnableRotation;Enable Rotation;7;0;Create;True;0;0;0;False;0;False;0;0;0;True;;Toggle;2;Key0;Key1;Create;True;True;All;9;1;FLOAT3;0,0,0;False;0;FLOAT3;0,0,0;False;2;FLOAT3;0,0,0;False;3;FLOAT3;0,0,0;False;4;FLOAT3;0,0,0;False;5;FLOAT3;0,0,0;False;6;FLOAT3;0,0,0;False;7;FLOAT3;0,0,0;False;8;FLOAT3;0,0,0;False;1;FLOAT3;0
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Node;AmplifyShaderEditor.PowerNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;677;-64,2560;Inherit;False;False;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
Node;AmplifyShaderEditor.RangedFloatNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;1110;128,2752;Half;False;Constant;_Float41;Float 41;55;0;Create;True;0;0;0;False;0;False;0;0;0;0;0;1;FLOAT;0
Node;AmplifyShaderEditor.SamplerNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;41;1536,1536;Inherit;True;Property;_Tex;Cubemap (HDR);2;1;[NoScaleOffset];Create;False;0;0;0;False;1;StyledTextureSingleLine;False;-1;None;beb1457d375110e468b8d8e1f29fccea;True;0;False;black;LockedToCube;False;Object;-1;Auto;Cube;8;0;SAMPLERCUBE;;False;1;FLOAT3;0,0,0;False;2;FLOAT;0;False;3;FLOAT3;0,0,0;False;4;FLOAT3;0,0,0;False;5;FLOAT;1;False;6;FLOAT;0;False;7;SAMPLERSTATE;;False;6;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4;FLOAT3;5
Node;AmplifyShaderEditor.SaturateNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;316;128,2560;Inherit;False;1;0;FLOAT;0;False;1;FLOAT;0
Node;AmplifyShaderEditor.RangedFloatNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;679;128,2880;Half;False;Property;_FogFill;Fog Fill;16;0;Create;True;0;0;0;False;0;False;0.5;0;0;1;0;1;FLOAT;0
Node;AmplifyShaderEditor.RangedFloatNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;1177;1920,1968;Half;False;Property;_Exposure;Cubemap Exposure;3;0;Create;False;0;0;0;False;1;Space(10);False;1;1;0;8;0;1;FLOAT;0
Node;AmplifyShaderEditor.CustomExpressionNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;1189;1920,1536;Half;False;DecodeHDR(Data, _Tex_HDR);3;Create;1;True;Data;FLOAT4;0,0,0,0;In;;Float;False;DecodeHDR;True;False;0;;False;1;0;FLOAT4;0,0,0,0;False;1;FLOAT3;0
Node;AmplifyShaderEditor.ColorNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;1173;1920,1792;Half;False;Property;_TintColor;Cubemap Tint Color;4;1;[Gamma];Create;False;0;0;0;False;0;False;0.5,0.5,0.5,1;0.5,0.5,0.5,1;False;True;0;6;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4;FLOAT3;5
Node;AmplifyShaderEditor.RangedFloatNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;1204;448,2880;Half;False;Property;_FogIntensity;Fog Intensity;13;0;Create;True;0;0;0;False;1;Space(10);False;1;0;0;1;0;1;FLOAT;0
Node;AmplifyShaderEditor.LerpOp, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;678;384,2560;Inherit;False;3;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;0;False;1;FLOAT;0
Node;AmplifyShaderEditor.ColorSpaceDouble, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;1175;1920,1616;Inherit;False;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
Node;AmplifyShaderEditor.SimpleMultiplyOpNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;1174;2432,1536;Inherit;False;4;4;0;FLOAT3;0,0,0;False;1;COLOR;0,0,0,0;False;2;COLOR;0,0,0,0;False;3;FLOAT;0;False;1;COLOR;0
Node;AmplifyShaderEditor.LerpOp, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;1205;640,2560;Inherit;False;3;0;FLOAT;1;False;1;FLOAT;0;False;2;FLOAT;0;False;1;FLOAT;0
Node;AmplifyShaderEditor.RegisterLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;359;832,2560;Half;False;FOG_MASK;-1;True;1;0;FLOAT;0;False;1;FLOAT;0
Node;AmplifyShaderEditor.RegisterLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;222;2624,1536;Half;False;CUBEMAP;-1;True;1;0;COLOR;0,0,0,0;False;1;COLOR;0
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;228;-896,240;Inherit;False;222;CUBEMAP;1;0;OBJECT;0;False;1;COLOR;0
Node;AmplifyShaderEditor.FogAndAmbientColorsNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;312;-896,128;Inherit;False;unity_FogColor;0;1;COLOR;0
Node;AmplifyShaderEditor.GetLocalVarNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;436;-896,320;Inherit;False;359;FOG_MASK;1;0;OBJECT;0;False;1;FLOAT;0
Node;AmplifyShaderEditor.LerpOp, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;317;-512,128;Inherit;False;3;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;2;FLOAT;0;False;1;COLOR;0
Node;AmplifyShaderEditor.RangedFloatNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;1197;-640,-384;Half;False;Property;_Cubemapp;[ Cubemapp ];1;0;Create;True;0;0;0;True;1;StyledCategory(Cubemap Settings, 5, 10);False;1;0;0;0;0;1;FLOAT;0
Node;AmplifyShaderEditor.RangedFloatNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;1196;-896,-384;Half;False;Property;_SkyboxExtended;< SkyboxExtended >;0;0;Create;True;0;0;0;True;1;StyledBanner(Skybox Cubemap Extended);False;1;0;0;0;0;1;FLOAT;0
Node;AmplifyShaderEditor.RangedFloatNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;1198;-448,-384;Half;False;Property;_Rotationn;[ Rotationn ];6;0;Create;True;0;0;0;True;1;StyledCategory(Rotation Settings);False;1;0;0;0;0;1;FLOAT;0
Node;AmplifyShaderEditor.RangedFloatNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;1216;-896,3136;Half;False;Property;_FogMessage;# FogMessage;12;0;Create;True;0;0;0;True;1;StyledMessage(Info, The fog color is controlled by the fog color set in the Lighting panel., _EnableFog, 1, 10, 0);False;0;0;0;0;0;1;FLOAT;0
Node;AmplifyShaderEditor.StaticSwitch, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;1179;-224,224;Float;False;Property;_EnableFog;Enable Fog;11;0;Create;True;0;0;0;False;0;False;0;0;0;True;;Toggle;2;Key0;Key1;Create;True;True;All;9;1;COLOR;0,0,0,0;False;0;COLOR;0,0,0,0;False;2;COLOR;0,0,0,0;False;3;COLOR;0,0,0,0;False;4;COLOR;0,0,0,0;False;5;COLOR;0,0,0,0;False;6;COLOR;0,0,0,0;False;7;COLOR;0,0,0,0;False;8;COLOR;0,0,0,0;False;1;COLOR;0
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{
"name": "Boxophobic.Utils.Editor",
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"GUID:825ad574da7360d4e8aea558f272972e"
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// Cristian Pop - https://boxophobic.com/
using UnityEngine;
using UnityEditor;
namespace Boxophobic.Constants
{
public static class Constant
{
public static Color CategoryColor
{
get
{
if (EditorGUIUtility.isProSkin)
{
return Constant.ColorDarkGray;
}
else
{
return Constant.ColorLightGray;
}
}
}
public static Color LineColor
{
get
{
if (EditorGUIUtility.isProSkin)
{
return new Color(0.15f, 0.15f, 0.15f, 1.0f);
}
else
{
return new Color(0.65f, 0.65f, 0.65f, 1.0f);
}
}
}
public static Color ColorDarkGray
{
get
{
return new Color(0.2f, 0.2f, 0.2f, 1.0f);
}
}
public static Color ColorLightGray
{
get
{
return new Color(0.82f, 0.82f, 0.82f, 1.0f);
}
}
public static GUIStyle TitleStyle
{
get
{
GUIStyle guiStyle = new GUIStyle("label")
{
richText = true,
alignment = TextAnchor.MiddleCenter
};
return guiStyle;
}
}
public static GUIStyle HeaderStyle
{
get
{
GUIStyle guiStyle = new GUIStyle("label")
{
richText = true,
fontStyle = FontStyle.Bold,
alignment = TextAnchor.MiddleLeft
};
return guiStyle;
}
}
}
}

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