studycase2
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// Cristian Pop - https://boxophobic.com/
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using UnityEngine;
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using UnityEditor;
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using System;
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namespace Boxophobic.StyledGUI
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{
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public class StyledHeaderDrawer : MaterialPropertyDrawer
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{
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public bool isEnabled = true;
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public string category;
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public string colapsable;
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public string infoText = "";
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public float top;
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public float down;
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public StyledHeaderDrawer(string category)
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{
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this.category = category;
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this.colapsable = "false";
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this.top = 10;
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this.down = 10;
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}
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public StyledHeaderDrawer(string category, string colapsable)
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{
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this.category = category;
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this.colapsable = colapsable;
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this.top = 10;
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this.down = 10;
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}
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public StyledHeaderDrawer(string category, float top, float down)
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{
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this.category = category;
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this.colapsable = "false";
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this.top = top;
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this.down = down;
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}
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public StyledHeaderDrawer(string category, string colapsable, float top, float down)
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{
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this.category = category;
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this.colapsable = colapsable;
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this.top = top;
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this.down = down;
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}
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public StyledHeaderDrawer(string category, string colapsable, string infoText, float top, float down)
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{
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this.category = category;
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this.colapsable = colapsable;
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this.infoText = infoText;
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this.top = top;
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this.down = down;
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}
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public override void OnGUI(Rect position, MaterialProperty prop, String label, MaterialEditor materialEditor)
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{
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GUI.enabled = true;
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EditorGUI.indentLevel = 0;
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DrawInspector(prop);
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}
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public override float GetPropertyHeight(MaterialProperty prop, string label, MaterialEditor editor)
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{
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return -2;
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}
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void DrawInspector(MaterialProperty prop)
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{
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bool isColapsable = false;
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if (colapsable == "true")
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{
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isColapsable = true;
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}
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//bool isEnabled = true;
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if (prop.floatValue < 0.5f)
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{
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isEnabled = false;
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}
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else
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{
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isEnabled = true;
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}
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if (infoText != "")
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{
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isEnabled = StyledGUI.DrawInspectorHeader(category, isEnabled, isColapsable, infoText, top, down);
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}
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else
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{
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isEnabled = StyledGUI.DrawInspectorHeader(category, isEnabled, isColapsable, top, down);
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}
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if (isEnabled)
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{
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prop.floatValue = 1;
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}
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else
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{
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prop.floatValue = 0;
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}
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}
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}
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}
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