studycase2

This commit is contained in:
2025-11-24 21:29:46 +08:00
parent 749719e862
commit 173fe7574b
608 changed files with 52537 additions and 39 deletions

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using UnityEngine;
namespace Boxophobic.Utility
{
public class Notebox : MonoBehaviour
{
#if (UNITY_EDITOR)
[HideInInspector]
public int noteSize = 16;
[HideInInspector]
public Color noteColor = Color.white;
[TextArea(3, 5)]
[HideInInspector]
public string noteText = "";
#endif
}
}

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using UnityEngine;
namespace Boxophobic.Utility
{
public class CamController : MonoBehaviour
{
public float movementSpeed = 5f;
public float accelerationMultiplier = 2f;
public float sensitivity = 2f;
private float yaw = 0f;
private float pitch = 0f;
void Start()
{
// Store the initial rotation of the camera
yaw = transform.eulerAngles.y;
pitch = transform.eulerAngles.x;
}
void Update()
{
float currentSpeed = movementSpeed;
if (Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift))
{
currentSpeed *= accelerationMultiplier;
}
float horizontalMovement = Input.GetAxis("Horizontal") * currentSpeed * Time.deltaTime;
float verticalMovement = Input.GetAxis("Vertical") * currentSpeed * Time.deltaTime;
transform.Translate(horizontalMovement, 0, verticalMovement);
yaw += sensitivity * Input.GetAxis("Mouse X");
pitch -= sensitivity * Input.GetAxis("Mouse Y");
pitch = Mathf.Clamp(pitch, -90f, 90f);
transform.rotation = Quaternion.Euler(pitch, yaw, 0f);
}
}
}

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//Stripped down version from https://sharpcoderblog.com/blog/unity-3d-fps-controller
#if ENABLE_LEGACY_INPUT_MANAGER
using UnityEngine;
namespace Boxophobic.Utility
{
[RequireComponent(typeof(UnityEngine.CharacterController))]
public class FPSController : MonoBehaviour
{
public float walkingSpeed = 2.0f;
public float lookSpeed = 2.0f;
public float lookXLimit = 45.0f;
[Space(10)]
public GameObject playerCamera;
UnityEngine.CharacterController characterController;
float rotationX = 0;
void Start()
{
characterController = GetComponent<UnityEngine.CharacterController>();
Cursor.lockState = CursorLockMode.Locked;
Cursor.visible = false;
}
void Update()
{
var runSpeed = 1.0f;
if (Input.GetKey(KeyCode.LeftShift))
{
runSpeed = 3.0f;
}
Vector3 forward = transform.TransformDirection(Vector3.forward);
Vector3 right = transform.TransformDirection(Vector3.right);
Vector3 moveDirection = (forward * walkingSpeed * runSpeed * Input.GetAxis("Vertical")) + (right * walkingSpeed * runSpeed * Input.GetAxis("Horizontal"));
if (characterController.isGrounded == false)
{
moveDirection += Physics.gravity;
}
characterController.Move(moveDirection * Time.deltaTime);
rotationX += -Input.GetAxis("Mouse Y") * lookSpeed;
rotationX = Mathf.Clamp(rotationX, -lookXLimit, lookXLimit);
playerCamera.transform.localRotation = Quaternion.Euler(rotationX, 0, 0);
transform.rotation *= Quaternion.Euler(0, Input.GetAxis("Mouse X") * lookSpeed, 0);
}
}
}
#endif

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using UnityEngine;
namespace Boxophobic.Utility
{
public class NPCController : MonoBehaviour
{
private float timeToChangeDirection;
Vector3 direction;
public void Start()
{
ChangeDirection();
}
public void Update()
{
timeToChangeDirection -= Time.deltaTime;
if (timeToChangeDirection <= 0)
{
ChangeDirection();
}
transform.Translate(direction, Space.World);
}
private void ChangeDirection()
{
var speed = Random.Range(0.005f, 0.01f);
direction = new Vector3(Random.Range(-1f, 1f) * speed, 0, Random.Range(-1f, 1f) * speed);
timeToChangeDirection = Random.Range(0.5f, 2f);
}
}
}

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// Cristian Pop - https://boxophobic.com/
using UnityEngine;
using Boxophobic.StyledGUI;
using UnityEngine.Rendering;
#if UNITY_EDITOR
using UnityEditor.SceneManagement;
#endif
namespace Boxophobic.Utility
{
[ExecuteInEditMode]
public class SceneSwitch : StyledMonoBehaviour
{
[StyledBanner("Switch")]
public bool styledBanner;
public GameObject setupStandard;
public GameObject setupUniversal;
public GameObject setupHD;
[HideInInspector]
public GameObject objectStandard;
[HideInInspector]
public GameObject objectUniversal;
[HideInInspector]
public GameObject objectHD;
[Space(10)]
public bool setRenderSettings;
[Space(10)]
public Material skyboxMaterial;
[Range(0, 8)]
public float skyboxAmbient = 1;
[Range(0, 1)]
public float skyboxReflection = 1;
[StyledSpace(5)]
public bool styledSpace;
void OnEnable()
{
if (Application.isPlaying)
{
return;
}
int pipeline = 0;
if (GraphicsSettings.defaultRenderPipeline != null)
{
if (GraphicsSettings.defaultRenderPipeline.GetType().ToString().Contains("Universal"))
{
pipeline = 1;
}
if (GraphicsSettings.defaultRenderPipeline.GetType().ToString().Contains("HD"))
{
pipeline = 2;
}
}
if (QualitySettings.renderPipeline != null)
{
if (QualitySettings.renderPipeline.GetType().ToString().Contains("Universal"))
{
pipeline = 1;
}
if (QualitySettings.renderPipeline.GetType().ToString().Contains("HD"))
{
pipeline = 2;
}
}
if (pipeline == 0)
{
if (setupStandard != null && objectStandard == null)
{
objectStandard = Instantiate(setupStandard, gameObject.transform);
objectStandard.name = objectStandard.name.Replace("(Clone)", "");
}
}
if (pipeline == 1)
{
if (setupUniversal != null && objectUniversal == null)
{
objectUniversal = Instantiate(setupUniversal, gameObject.transform);
objectUniversal.name = objectUniversal.name.Replace("(Clone)", "");
}
}
if (pipeline == 2)
{
if (setupHD != null && objectHD == null)
{
objectHD = Instantiate(setupHD, gameObject.transform);
objectHD.name = objectHD.name.Replace("(Clone)", "");
}
}
if (setRenderSettings)
{
RenderSettings.skybox = skyboxMaterial;
RenderSettings.ambientIntensity = skyboxAmbient;
RenderSettings.reflectionIntensity = skyboxReflection;
DynamicGI.UpdateEnvironment();
}
#if UNITY_EDITOR
EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene());
#endif
}
}
}

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// Cristian Pop - https://boxophobic.com/
using UnityEngine;
using Boxophobic.StyledGUI;
namespace Boxophobic.Utility
{
[CreateAssetMenu(fileName = "Data", menuName = "BOXOPHOBIC/Settings Data")]
public class SettingsData : StyledScriptableObject
{
[StyledBanner(0.65f, 0.65f, 0.65f, "Settings Data")]
public bool styledBanner;
[Space]
public string data = "";
}
}

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#if UNITY_EDITOR
using UnityEditor;
using UnityEngine;
namespace Boxophobic.StyledGUI
{
public class StyledLabelGizmo : StyledMonoBehaviour
{
public Transform basePosition;
public Transform labelPosition;
[Space(10)]
public Object pingObject;
public enum LabelAnchor
{
Center = 10,
Left = 20,
Right = 30,
}
[Space(10)]
public LabelAnchor labelAnchor = LabelAnchor.Center;
[TextArea]
public string labelText;
bool pingable;
void OnDrawGizmos()
{
var styleLabel = new GUIStyle(EditorStyles.whiteLabel)
{
richText = true,
alignment = UnityEngine.TextAnchor.MiddleLeft,
fontSize = 9,
};
if (basePosition == null)
{
basePosition = transform;
}
if (labelPosition == null)
{
labelPosition = transform;
}
var label = gameObject.name;
if (labelText != null && labelText.Length != 0)
{
label = labelText;
}
var size = styleLabel.CalcSize(new GUIContent(label));
var offset = 0f;
if (labelAnchor == LabelAnchor.Right)
{
offset = size.x + 6;
}
else if (labelAnchor == LabelAnchor.Center)
{
offset = (size.x + 6) / 2;
}
Handles.color = Color.black;
GUI.color = Color.white;
Handles.DrawLine(basePosition.position, labelPosition.position);
Handles.BeginGUI();
var basePos2D = HandleUtility.WorldToGUIPoint(basePosition.position);
var labelPos2D = HandleUtility.WorldToGUIPoint(labelPosition.position);
Handles.DrawSolidRectangleWithOutline(new Rect(labelPos2D.x - offset, labelPos2D.y - 24, size.x + 10, size.y + 10), Color.black, new Color(0, 0, 0, 0));
if (pingObject != null)
{
Event e = Event.current;
var mousePos = e.mousePosition;
if (mousePos.x > labelPos2D.x - offset && mousePos.x < labelPos2D.x - offset + size.x + 8 && mousePos.y > labelPos2D.y - 24 && mousePos.y < labelPos2D.y - 24 + size.y + 8)
{
GUI.color = new Color(0.9f, 0.8f, 0.3f, 1f);
//GUI.color = new Color(0.0f, 1f, 0.6f, 1f);
if (pingable && e.modifiers != EventModifiers.Alt)
{
EditorGUIUtility.PingObject(pingObject);
pingable = false;
}
//if (e.button == 0 && e.isMouse && e.modifiers != EventModifiers.Alt)
//{
// EditorGUIUtility.PingObject(pingObject);
//}
}
else
{
pingable = true;
}
}
GUI.Label(new Rect(labelPos2D.x + 4 - offset, labelPos2D.y - 20, size.x, size.y), label, styleLabel);
Handles.EndGUI();
}
}
}
#endif

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using UnityEngine;
namespace Boxophobic.StyledGUI
{
public class StyledBanner : PropertyAttribute
{
public float colorR;
public float colorG;
public float colorB;
public string title;
public string helpURL;
public StyledBanner(string title)
{
this.colorR = -1;
this.title = title;
this.helpURL = "";
}
public StyledBanner(float colorR, float colorG, float colorB, string title)
{
this.colorR = colorR;
this.colorG = colorG;
this.colorB = colorB;
this.title = title;
this.helpURL = "";
}
// Legacy
public StyledBanner(string title, string helpURL)
{
this.colorR = -1;
this.title = title;
this.helpURL = helpURL;
}
public StyledBanner(float colorR, float colorG, float colorB, string title, string helpURL)
{
this.colorR = colorR;
this.colorG = colorG;
this.colorB = colorB;
this.title = title;
this.helpURL = helpURL;
}
public StyledBanner(string title, string subtitle, string helpURL)
{
this.colorR = -1;
this.title = title;
this.helpURL = helpURL;
}
public StyledBanner(float colorR, float colorG, float colorB, string title, string subtitle, string helpURL)
{
this.colorR = colorR;
this.colorG = colorG;
this.colorB = colorB;
this.title = title;
this.helpURL = helpURL;
}
}
}

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// Cristian Pop - https://boxophobic.com/
using UnityEngine;
namespace Boxophobic.StyledGUI
{
public class StyledButton : PropertyAttribute
{
public string text = "";
public float top = 0;
public float down = 0;
public StyledButton(string text)
{
this.text = text;
this.top = 0;
this.down = 0;
}
public StyledButton(string text, float top, float down)
{
this.text = text;
this.top = top;
this.down = down;
}
}
}

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using UnityEngine;
namespace Boxophobic.StyledGUI
{
public class StyledCategory : PropertyAttribute
{
public string category;
public float top;
public float down;
public bool colapsable;
public StyledCategory(string category)
{
this.category = category;
this.top = 10;
this.down = 10;
this.colapsable = false;
}
public StyledCategory(string category, bool colapsable)
{
this.category = category;
this.top = 10;
this.down = 10;
this.colapsable = colapsable;
}
public StyledCategory(string category, float top, float down)
{
this.category = category;
this.top = top;
this.down = down;
this.colapsable = false;
}
public StyledCategory(string category, int top, int down, bool colapsable)
{
this.category = category;
this.top = top;
this.down = down;
this.colapsable = colapsable;
}
}
}

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// Cristian Pop - https://boxophobic.com/
using UnityEngine;
namespace Boxophobic.StyledGUI
{
public class StyledDisplay : PropertyAttribute
{
public string displayName = "";
public StyledDisplay(string displayName)
{
this.displayName = displayName;
}
}
}

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using UnityEngine;
namespace Boxophobic.StyledGUI
{
public class StyledEnum : PropertyAttribute
{
public string display = "";
public string file = "";
public string options = "";
public int top = 0;
public int down = 0;
public StyledEnum(string file, string options, int top, int down)
{
this.file = file;
this.options = options;
this.top = top;
this.down = down;
}
public StyledEnum(string display, string file, string options, int top, int down)
{
this.display = display;
this.file = file;
this.options = options;
this.top = top;
this.down = down;
}
}
}

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// Cristian Pop - https://boxophobic.com/
using UnityEngine;
namespace Boxophobic.StyledGUI
{
public class StyledIndent : PropertyAttribute
{
public int indent;
public StyledIndent(int indent)
{
this.indent = indent;
}
}
}

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// Cristian Pop - https://boxophobic.com/
using UnityEngine;
namespace Boxophobic.StyledGUI
{
public class StyledInteractive : PropertyAttribute
{
public StyledInteractive()
{
}
}
}

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// Cristian Pop - https://boxophobic.com/
using UnityEngine;
namespace Boxophobic.StyledGUI
{
public class StyledLayers : PropertyAttribute
{
public string display = "";
public StyledLayers()
{
}
public StyledLayers(string display)
{
this.display = display;
}
}
}

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using UnityEngine;
namespace Boxophobic.StyledGUI
{
public class StyledMask : PropertyAttribute
{
public string display = "";
public string file = "";
public string options = "";
public int top = 0;
public int down = 0;
public StyledMask(string file, string options, int top, int down)
{
this.file = file;
this.options = options;
this.top = top;
this.down = down;
}
public StyledMask(string display, string file, string options, int top, int down)
{
this.display = display;
this.file = file;
this.options = options;
this.top = top;
this.down = down;
}
}
}

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// Cristian Pop - https://boxophobic.com/
using UnityEngine;
namespace Boxophobic.StyledGUI
{
public class StyledMessage : PropertyAttribute
{
public string type;
public string message;
public float top;
public float down;
public StyledMessage(string type, string message)
{
this.type = type;
this.message = message;
this.top = 0;
this.down = 0;
}
public StyledMessage(string type, string message, float top, float down)
{
this.type = type;
this.message = message;
this.top = top;
this.down = down;
}
}
}

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// Cristian Pop - https://boxophobic.com/
using UnityEngine;
namespace Boxophobic.StyledGUI
{
public class StyledRangeOptions : PropertyAttribute
{
public string display;
public float min;
public float max;
public string[] options;
public StyledRangeOptions(string display, float min, float max, string[] options)
{
this.display = display;
this.min = min;
this.max = max;
this.options = options;
}
}
}

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using UnityEngine;
namespace Boxophobic.StyledGUI
{
public class StyledSpace : PropertyAttribute
{
public int space;
public StyledSpace(int space)
{
this.space = space;
}
}
}

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// Cristian Pop - https://boxophobic.com/
using UnityEngine;
namespace Boxophobic.StyledGUI
{
public class StyledText : PropertyAttribute
{
public string text = "";
public TextAnchor alignment = TextAnchor.MiddleCenter;
public float top = 0;
public float down = 0;
public StyledText()
{
}
public StyledText(TextAnchor alignment)
{
this.alignment = alignment;
}
public StyledText(TextAnchor alignment, float top, float down)
{
this.alignment = alignment;
this.top = top;
this.down = down;
}
}
}

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using UnityEngine;
namespace Boxophobic.StyledGUI
{
public class StyledTexturePreview : PropertyAttribute
{
public string displayName = "";
public StyledTexturePreview()
{
this.displayName = "";
}
public StyledTexturePreview(string displayName)
{
this.displayName = displayName;
}
}
}

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folderAsset: yes
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using UnityEngine;
namespace Boxophobic.StyledGUI
{
public class StyledMonoBehaviour : MonoBehaviour
{
}
}

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using UnityEngine;
namespace Boxophobic.StyledGUI
{
public class StyledScriptableObject : ScriptableObject
{
}
}

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