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using UnityEngine;
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namespace Cinemachine.Examples
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{
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public class PlayerLookAt : MonoBehaviour
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{
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public float speed = 5f;
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void Update()
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{
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#if ENABLE_LEGACY_INPUT_MANAGER
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float horizontal = Input.GetAxis("Mouse X") * speed;
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float vertical = Input.GetAxis("Mouse Y") * speed;
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transform.Rotate(0f, horizontal, 0f, Space.World);
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transform.Rotate(-vertical, 0f, 0f, Space.Self);
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#else
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InputSystemHelper.EnableBackendsWarningMessage();
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#endif
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using UnityEngine;
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namespace Cinemachine.Examples
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{
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public class PlayerMovement : MonoBehaviour
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{
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public float movementSpeed = 10f;
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public float lookatspeed = 5f;
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void Update()
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{
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#if ENABLE_LEGACY_INPUT_MANAGER
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if (Input.GetKey("w"))
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{
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transform.position += transform.TransformDirection(Vector3.forward) * Time.deltaTime * movementSpeed;
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}
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else if (Input.GetKey("s"))
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{
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transform.position -= transform.TransformDirection(Vector3.forward) * Time.deltaTime * movementSpeed;
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}
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if (Input.GetKey("a") && !Input.GetKey("d"))
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{
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transform.position += transform.TransformDirection(Vector3.left) * Time.deltaTime * movementSpeed;
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}
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else if (Input.GetKey("d") && !Input.GetKey("a"))
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{
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transform.position -= transform.TransformDirection(Vector3.left) * Time.deltaTime * movementSpeed;
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}
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//mouse look at
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float horizontal = Input.GetAxis("Mouse X") * lookatspeed;
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float vertical = Input.GetAxis("Mouse Y") * lookatspeed;
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transform.Rotate(0f, horizontal, 0f, Space.World);
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//transform.Rotate(-vertical, 0f, 0f, Space.Self);
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#else
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InputSystemHelper.EnableBackendsWarningMessage();
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#endif
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// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
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Shader "Unlit/ScreenCutoutShader"
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{
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Properties
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{
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SubShader
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Lighting Off
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Cull Back
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ZWrite On
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ZTest Less
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Fog{ Mode Off }
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Pass
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{
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#include "UnityCG.cginc"
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struct appdata
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{
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float4 vertex : POSITION;
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float2 uv : TEXCOORD0;
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};
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struct v2f
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{
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//float2 uv : TEXCOORD0;
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float4 vertex : SV_POSITION;
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float4 screenPos : TEXCOORD1;
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v2f vert (appdata v)
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{
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v2f o;
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o.vertex = UnityObjectToClipPos(v.vertex);
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return o;
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}
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sampler2D _MainTex;
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fixed4 frag (v2f i) : SV_Target
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{
|
||||
i.screenPos /= i.screenPos.w;
|
||||
fixed4 col = tex2D(_MainTex, float2(i.screenPos.x, i.screenPos.y));
|
||||
|
||||
return col;
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 183125437b6c743da9938978c38fae53
|
||||
ShaderImporter:
|
||||
externalObjects: {}
|
||||
defaultTextures: []
|
||||
nonModifiableTextures: []
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,17 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Cinemachine.Examples
|
||||
{
|
||||
public class TagChanger : MonoBehaviour
|
||||
{
|
||||
public void PlayerTagChanger()
|
||||
{
|
||||
this.tag = "Player";
|
||||
}
|
||||
|
||||
public void UntaggedTagChanger()
|
||||
{
|
||||
this.tag = "Untagged";
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 078e3704bbed54d049b44374de74ac71
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user