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using UnityEngine;
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namespace Cinemachine.Examples
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{
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public class PlayerLookAt : MonoBehaviour
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{
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public float speed = 5f;
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void Update()
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{
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#if ENABLE_LEGACY_INPUT_MANAGER
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float horizontal = Input.GetAxis("Mouse X") * speed;
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float vertical = Input.GetAxis("Mouse Y") * speed;
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transform.Rotate(0f, horizontal, 0f, Space.World);
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transform.Rotate(-vertical, 0f, 0f, Space.Self);
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#else
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InputSystemHelper.EnableBackendsWarningMessage();
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#endif
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}
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}
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}
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