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2025-11-20 12:06:42 +08:00
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commit 7936419eec
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using UnityEngine;
namespace Cinemachine.Examples
{
public class PlayerMovement : MonoBehaviour
{
public float movementSpeed = 10f;
public float lookatspeed = 5f;
void Update()
{
#if ENABLE_LEGACY_INPUT_MANAGER
if (Input.GetKey("w"))
{
transform.position += transform.TransformDirection(Vector3.forward) * Time.deltaTime * movementSpeed;
}
else if (Input.GetKey("s"))
{
transform.position -= transform.TransformDirection(Vector3.forward) * Time.deltaTime * movementSpeed;
}
if (Input.GetKey("a") && !Input.GetKey("d"))
{
transform.position += transform.TransformDirection(Vector3.left) * Time.deltaTime * movementSpeed;
}
else if (Input.GetKey("d") && !Input.GetKey("a"))
{
transform.position -= transform.TransformDirection(Vector3.left) * Time.deltaTime * movementSpeed;
}
//mouse look at
float horizontal = Input.GetAxis("Mouse X") * lookatspeed;
float vertical = Input.GetAxis("Mouse Y") * lookatspeed;
transform.Rotate(0f, horizontal, 0f, Space.World);
//transform.Rotate(-vertical, 0f, 0f, Space.Self);
#else
InputSystemHelper.EnableBackendsWarningMessage();
#endif
}
}
}