case1
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using System;
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using UnityEngine;
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namespace Cinemachine.Examples
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{
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/// <summary>
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/// Simple script that makes this transform look at a target.
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/// </summary>
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public class BossLookAt : MonoBehaviour
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{
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[Tooltip("Look at this transform")]
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public Transform m_LookAt;
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[Tooltip("Lock the camera's X rotation to this value (in angles)")]
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public float m_RotationX = 0;
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[Tooltip("Lock the camera's Z rotation to this value (in angles)")]
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public float m_RotationZ = 0;
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void Update()
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{
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transform.LookAt(m_LookAt);
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var euler = transform.rotation.eulerAngles;
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transform.rotation = Quaternion.Euler(m_RotationX, euler.y, m_RotationZ);
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}
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}
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}
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