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2025-11-20 12:06:42 +08:00
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using System;
using UnityEngine;
namespace Cinemachine.Examples
{
/// <summary>
/// Simple script that makes this transform look at a target.
/// </summary>
public class BossLookAt : MonoBehaviour
{
[Tooltip("Look at this transform")]
public Transform m_LookAt;
[Tooltip("Lock the camera's X rotation to this value (in angles)")]
public float m_RotationX = 0;
[Tooltip("Lock the camera's Z rotation to this value (in angles)")]
public float m_RotationZ = 0;
void Update()
{
transform.LookAt(m_LookAt);
var euler = transform.rotation.eulerAngles;
transform.rotation = Quaternion.Euler(m_RotationX, euler.y, m_RotationZ);
}
}
}