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using UnityEngine;
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namespace Cinemachine.Examples
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{
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/// <summary>
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/// An add-on module for Cinemachine Virtual Camera that locks the camera's Y co-ordinate
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/// </summary>
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[ExecuteAlways]
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[SaveDuringPlay]
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[AddComponentMenu("")] // Hide in menu
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public class CustomLockCameraY : CinemachineExtension
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{
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[Tooltip("Lock the camera's Y position to this value")]
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public float m_YPosition = 10;
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protected override void PostPipelineStageCallback(
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CinemachineVirtualCameraBase vcam,
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CinemachineCore.Stage stage, ref CameraState state, float deltaTime)
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{
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if (stage == CinemachineCore.Stage.Finalize)
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{
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var pos = state.RawPosition;
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pos.y = m_YPosition;
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state.RawPosition = pos;
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}
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}
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}
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}
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