case1
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using UnityEngine;
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public class PointAtAimTarget : MonoBehaviour
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{
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[Tooltip("This object represents the aim target. We always point toeards this")]
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public Transform AimTarget;
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void Update()
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{
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// Aim at the aim target
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if (AimTarget == null)
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return;
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var dir = AimTarget.position - transform.position;
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if (dir.sqrMagnitude > 0.01f)
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transform.rotation = Quaternion.LookRotation(dir);
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}
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}
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