case1
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using UnityEngine;
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namespace Cinemachine.Examples
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{
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public static class InputSystemHelper
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{
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static float s_LastMessageTime = -10;
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// Logs warning every 5 seconds
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public static void EnableBackendsWarningMessage()
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{
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if (Time.realtimeSinceStartup - s_LastMessageTime > 5)
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{
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Debug.Log(
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"Old input backends are disabled. Cinemachine examples use Unity’s classic input system. " +
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"To enable classic input: Edit > Project Settings > Player, " +
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"set Active Input Handling to Both!\n" +
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"Note: This is probably because the Input System Package has been added to the project. To use " +
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"Cinemachine Virtual Cameras with the Input System Package, add CinemachineInputProvider component to them.");
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s_LastMessageTime = Time.realtimeSinceStartup;
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}
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}
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}
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}
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