case1
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using UnityEngine;
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namespace Cinemachine.Examples
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{
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[AddComponentMenu("")] // Don't display in add component menu
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public class MixingCameraBlend : MonoBehaviour
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{
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public enum AxisEnum {X,Z,XZ};
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public Transform followTarget;
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public float initialBottomWeight = 20f;
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public AxisEnum axisToTrack;
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private CinemachineMixingCamera vcam;
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void Start()
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{
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if (followTarget)
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{
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vcam = GetComponent<CinemachineMixingCamera>();
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vcam.m_Weight0 = initialBottomWeight;
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}
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}
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void Update()
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{
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if (followTarget)
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{
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switch (axisToTrack)
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{
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case (AxisEnum.X):
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vcam.m_Weight1 = Mathf.Abs(followTarget.transform.position.x);
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break;
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case (AxisEnum.Z):
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vcam.m_Weight1 = Mathf.Abs(followTarget.transform.position.z);
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break;
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case (AxisEnum.XZ):
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vcam.m_Weight1 =
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Mathf.Abs(Mathf.Abs(followTarget.transform.position.x) +
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Mathf.Abs(followTarget.transform.position.z));
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break;
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}
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}
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}
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}
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}
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