case1
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using UnityEngine;
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namespace Cinemachine.Examples
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{
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public class SpawnInCircle : MonoBehaviour
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{
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public GameObject Prefab;
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public float Radius = 1000;
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public float Amount = 10000;
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public bool DoIt;
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void Update()
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{
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if (DoIt && Prefab != null)
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{
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var rootPos = transform.position;
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var rot = transform.rotation;
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for (int i = 0; i < Amount; ++i)
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{
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var a = Random.Range(0, 360);
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var pos = new Vector3(Mathf.Cos(a), 0, Mathf.Sin(a));
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pos = rootPos + pos * Mathf.Sqrt(Random.Range(0.0f, 1.0f)) * Radius;
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Instantiate(Prefab, pos, rot, transform.parent);
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}
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}
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DoIt = false;
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}
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}
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}
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