using UnityEngine;
namespace Cinemachine.Examples
{
///
/// Moves transform between minY and maxY with the specified speed.
///
public class SimpleElevator : MonoBehaviour
{
public float minY, maxY;
public float speed;
public bool on;
float m_Direction = 1;
Rigidbody rb;
private void Start()
{
rb = GetComponent();
rb.interpolation = RigidbodyInterpolation.Interpolate;
}
void FixedUpdate()
{
if (transform.position.y < minY)
{
m_Direction = 1f;
}
if (transform.position.y > maxY)
{
m_Direction = -1f;
}
var dir = new Vector3(0, m_Direction * speed * Time.fixedDeltaTime, 0);
rb.MovePosition(rb.position += dir);
}
}
}