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StudyCase/Assets/Samples/Cinemachine/2.10.5/Cinemachine Example Scenes/Scenes/Anywhere Door/PlayerLookAt.cs
2025-11-20 12:06:42 +08:00

22 lines
472 B
C#

using UnityEngine;
namespace Cinemachine.Examples
{
public class PlayerLookAt : MonoBehaviour
{
public float speed = 5f;
void Update()
{
#if ENABLE_LEGACY_INPUT_MANAGER
float horizontal = Input.GetAxis("Mouse X") * speed;
float vertical = Input.GetAxis("Mouse Y") * speed;
transform.Rotate(0f, horizontal, 0f, Space.World);
transform.Rotate(-vertical, 0f, 0f, Space.Self);
#else
InputSystemHelper.EnableBackendsWarningMessage();
#endif
}
}
}